Thursday, May 4, 2017

Space Opera VENUS Packages





Clockwise starting at 6 o'clock: human space adept, human monomyth hero, human space politican, human space owner-operator, yeti space mechanic, the space politician's robot, and construct space mechanic

Monomyth Hero
  • Bonus Attributes: see below
  • Bonus Skills: see below
  • Bonus Edges: see below
  • Bonus Gear: a hover motorcycle or hover passenger car
  • Special: A monomyth hero has nine additional character creation points (see 3. Edges & Hindrances in Chapter One: Character Creation of Savage Worlds) that need not be spent during character creation. At any time during play, these points may be spent on Attributes, skills, or Edges as the monomyth hero discovers a hidden legacy or talent. Once points are spent, they are gone and the traits purchased are permanent.

Space Adept
  • Bonus Skills: +3 dice Faith & Fighting
  • Bonus Hindrances: either Code of Honor [Major; follow the code of your order] or Vow [Major; serve your government, master, or temple] AND either Pacifist [Minor] or Vow [Minor; serve your government, master, or temple]
  • Bonus Edges: Adept, Arcane Background (Miracles), Martial Artist
  • Bonus Gear: laser sword
  • Special: A space adept who commits a mortal sin becomes an evil nonplayer character under the Game Master's control until redeemed by the other heroes. As compensation for this, space adepts who commit major sins suffer only the same penalty as minor sins.

Space Adept (Fallen) 
  • Bonus Skills: +3 dice Faith & Fighting
  • Bonus Hindrances: Bloodthirsty [Major], Vow [Major; serve your master], Enemy [Minor; your master], and one additional Minor Hindrance of the player’s choosing for which the character gains no benefits
  • Bonus Edges: Adept, Arcane Background (Miracles), Martial Artist, Power Points
  • Bonus Gear: laser sword
  • Special: Space adepts usually do not commit mortal sins unless tempted to follow a fallen space adept. These mentors rarely have their pupils’ best interests in mind and instead subtly scheme to prevent their apprentices from growing in power. The Game Master may elect to allow a space adept who commits a mortal sin to continue play as a fallen space adept, gaining the additional Hindrances and Edge; if the character is somehow redeemed, the hero loses the Hindrances and extra Power Points.

from left to right: custom race space gangster, human space bounty hunter

Space Bounty Hunter
  • Bonus Skills:  +1 die Fighting, Shooting & Throwing; +2 dice Streetwise
  • Bonus Edges: Connections, Geared Up (see Savage Worlds Science Fiction Companion)Bonus Gear: a flechette, gyrojet, laser, particle accelerator, plasma, or slugthrower rifle or submachine gun of the player’s discretion.

Space Gangster
  • Bonus Skills:  +2 dice Intimidation, Streetwise, & Taunt
  • Bonus Hindrances: Wanted [Minor; the character is at least a suspected criminal]
  • Bonus Edges: Connections (criminal gang), Strong Willed
  • Bonus Gear: personal side arm (flechette, gyrojet, laser, particle accelerator, plasma, or slugthrower pistol) of the player’s discretion or some kind of small xeno pet (see batspider, bonespider, cyber dog, gremlin, monkey, etc. in Savage Worlds Science Fiction Companion)

Space Mechanic
  • Bonus Skills: +2 dice Driving or Piloting, +3 dice Repair
  • Bonus Edges: Mr. Fix It, Scavenger (see below)
  • Bonus Gear: matter cutter
  • Special: Note that both bonus Edges granted to Space Mechanics ignore (and do not provide) the prerequisites; Space Mechanics get the advantage on repair times granted by Mr. Fix It and the useful objects of Scavenger, but not the Weird Science Arcane Background and related skills nor Luck. Space Mechanics may, of course, take those additional Edges and skills at the player’s discretion.


from left to right: human space military officer, cyborg fallen space adept

Space Military Officer
  • Bonus Skills: +1 die Persuasion & Streetwise, +2 dice Intimidation, +3 dice Knowledge (Battle)
  • Bonus Hindrances: Vow [Major; obey military command structure or uphold government]
  • Bonus Edges: Command, Connections (military)
  • Bonus Gear: personal side arm (flechette, gyrojet, laser, particle accelerator, plasma, or slugthrower pistol) of the player’s discretion
  • Special: The position of a space military officer may come with the command of a force anywhere from the size of a patrol to an armada at the Game Master's discretion. 

Space Military Pilot 


  • Bonus Skills: +1 die Knowledge (Battle) & Repair; +3 dice Piloting 
  • Bonus Hindrances: Vow [Major; obey military command structure or uphold government] 
  • Bonus Edges: Ace, Rocket Jock 
  • Bonus Gear: personal side arm (flechette, gyrojet, laser, particle accelerator, plasma, or slugthrower pistol) of the player’s discretion, discretionary use of a fighter starship and (possibly) a repair robot
Space Military Soldier

  • Bonus Attributes: +1 die Vigor
  • Bonus Skills: +1 die Driving, Fighting, Knowledge (Battle), Repair, Shooting, Streetwise, Survival, Throwing, & Tracking
  • Bonus Hindrances: Vow [Major; obey military command structure or uphold government]
  • Bonus Edges: Combat Reflexes
  • Bonus Gear: a flechette, gyrojet, laser, particle accelerator, plasma, or slugthrower rifle or submachine gun of the player’s discretion AND a personal side arm (flechette, gyrojet, laser, particle accelerator, plasma, or slugthrower pistol) of the player’s discretion OR an infantry battle suit
Space Owner-Operator



  • Bonus Attributes: +1 die Agility
  • Bonus Skills: +1 die Shooting, +2 dice Piloting & Streetwise
  • Bonus Edges: Ace
  • Bonus Gear: Personal side arm (flechette, gyrojet, laser, particle accelerator, plasma, or slugthrower pistol) of the player’s discretion.
  • Special: The hero owns 5% of a small freighter; the remaining 95% is owed to a bank or loanshark. If the players of multiple Space Owner-Operator heroes agree, they may all own 5% each of the same freighter. See the Savage Worlds Science Fiction Companion for the (hefty) price of starships.
Space Politician



  • Bonus Skills: +2 dice Intimidation, Persuasion, & Taunt
  • Bonus Hindrances: Vow [Minor; uphold a government or serve a leader]
  • Bonus Edges: Charismatic, Strong Willed
  • Bonus Gear: Personal side arm (flechette, gyrojet, laser, particle accelerator, plasma, or slugthrower pistol) of the player’s discretion. The hero owns a basic robot that can be modified for bodyguard, protocol, or repair duties at the player’s discretion.
left to right: human space military soldier, human monomyth hero, human space pilot, construct space mechanic

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