Sunday, May 27, 2012

Regency/Gothic Bestiary 2: Regency Gentlemen


First, an introduction from Beau Brummel:




I forgot I'd put together the beginnings of a Regency bestiary a year ago when we first began (and then abandoned) this project.  The Regency gentlemen that follow are in a slightly different format than the Regency ladies; each "basic" archetype is then followed by an "advanced" version better suited to be an NPC romantic interest or rival.  They've also got gear, which I kind of forgot to do for the ladies.  (Again, work in progress.)  I have updated the Hindrances and Edges for Savage Worlds Deluxe.

A note on Guts: since the Regency/Gothic setting is a horror setting (to some extent), it makes sense to add Guts to the Skill list.  Guts can also be used to determine whether someone has the courage to defy social censure and act in some socially unacceptable way -- like declaring your love for someone in a crowded room instead of watching them walk away from you.

A note on Garments and Accessories: a common accessory for these archetypes is the quizzing glass -- a small magnifying lens on an elegant handle.  As recounted at Historical Hussies, these were used help deliver subtle put-downs.  I think this makes more sense as a bonus to Intimidation than Taunt.

Corinthian

A fashionable gentleman adept at sports, a Corinthian (so named for the supposedly elegant yet debauched lifestyle of the ancient Greek city-state Corinth) is also apt to be something of a rake.  A Corinthian will belong to one or more sporting clubs (boxing, carriage-driving, or fencing) and is eager to accept sporting challenges.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8.
Skills: Driving d8, Fighting d8, Gambling d6, Guts d4, Intimidation d6, Persuasion d4, Riding d6, Shooting d8, Streetwise d4, Survival d4.
Charisma: 0  Pace: 6  Parry: 6  Toughness:7

Hindrances: Loyal, Vow (minor; to his sporting club)
Edges: Brawny + one of the following: Beast Bond (carriage-driving), Brawler (boxing), or Counterattack (fencing).

Garments and Accessories: Beaver hat, neckcloth, coat of superfine cloth, breeches, top-boots, quizzing glass (+1 Intimidation), watch and fob, cane (1d4 + Strength), racing curricle and matched pair of horses.  If encountered at a fencing salon, he will have access to a rapier (1d4 + Strength, +1 Parry).  If encountered in the countryside he will either be fox hunting on horseback or shooting game.

Buck

A “buck of the first head” is a Corinthian who excels his compatriots in accomplishments and decadence. 

Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8.
Skills: Driving d10, Fighting d10, Gambling d6, Guts d6, Intimidation d8, Persuasion d6, Riding d6, Shooting d8, Streetwise d6, Survival d4.
Charisma: +2  Pace: 6  Parry: 7  Toughness: 7
Hindrances: Arrogant, Loyal, Vow (minor; to his sporting club)
Edges: Attractive, Brawny, and one of the following packages: Ace and Beast Bond (carriage-driving), Brawler & Bruiser (boxing), or Block & Counterattack (fencing).

Garments and Accessories: Beaver hat, cunningly-tied neckcloth, well-cut coat of superfine cloth, buckskin breeches, top-boots, quizzing glass (+1 Intimidation), watch and fob, cane (1d4 + Strength), racing curricle and team of four high-spirited horses.  If encountered at a fencing salon, he will have access to a rapier (1d4 + Strength, +1 Parry).  If encountered in the countryside he will either be fox hunting on horseback or shooting game.

Dandy

A gentleman of elegance and wit, a Regency dandy is not a risible spectacle of frippery and pretension (that would be a fop) but instead an admired arbiter of fashion.   Dandies follow Beau Brummel’s lead by dressing in exquisitely-cut yet understated clothes and cultivating a reserved manner.  They disdain athletic accomplishment and embrace art and learning instead.

Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6.
Skills: Driving d4, Fighting d4, Gambling d8, Guts d4, Intimidation d8, Notice d6, Persuasion d6, Riding d4, Shooting d4, Streetwise d6, Taunt d8.
Charisma: +1  Pace: 6  Parry: 4  Toughness: 5
Hindrances: Quirk (over-attentive to his clothes)
Edges: Attractive, Strong Willed

Garments and Accessories: Beaver hat, cunningly-tied neckcloth, exquisitely-cut dark coat of superfine cloth, pale-colored pantaloons, gleaming Hessian boots, quizzing glass (+1 Intimidation), watch with fob and seal, cane (1d4 + Strength), snuffbox.

Nonpareil

A nonpareil is a dandy of the first rank – a trendsetter of prodigious accomplishment.

Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d8.
Skills: Driving d6, Fighting d6, Gambling d10, Guts d6, Intimidation d10, Notice d6, Persuasion d8, Riding d6, Shooting d6, Streetwise d8, Taunt d10.
Charisma: +3  Pace: 6  Parry: 5  Toughness: 6
Hindrances: Arrogant, Quirk (over-attentive to his clothes).
Edges: Attractive, Level Headed, Strong-Willed, Very Attractive.

Garments and Accessories: Beaver hat, brilliantly-knotted neckcloth, exquisitely-cut dark coat of superfine cloth, skintight pale-colored pantaloons, gleaming Hessian boots with gold tassels, quizzing glass (+1 Intimidation), watch with gold fob and seal, cane (1d4 + Strength), gold snuffbox

Fop

The fop dresses in garish, outlandish clothes to draw attention to himself.  While doubtlessly well-meaning, his aim to become a trendsetter is undone by his absurdity.  Nevertheless, many fops find favor with impressionable young women.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6.
Skills: Driving d4, Fighting d4, Gambling d6, Guts d6, Intimidation d6, Notice d6, Persuasion d6, Riding d4, Shooting d4, Streetwise d4, Taunt d6.
Charisma: +1  Pace: 6  Parry: 4  Toughness: 5
Hindrances: Delusional (minor; foppishness is still in fashion), Quirk (affected speech and manners). 
Edges: Attractive, Quick.

Garments and Accessories: Beaver hat, extravagant neckcloth with decorative stickpin, exotic waistcoat, high-collared shirt, coat with overlong tails, pantaloons, half-boots, quizzing glass (+1 Intimidation), watch with multiple fobs and seals, cane (1d4 + Strength), decorative snuffbox.

Coxcomb

A particularly foolish and conceited fop has earned the named “coxcomb” from the hats medieval jesters wore that were shaped like a rooster’s crest.  They are an embarrassment to Society but lack the self-awareness to see it.   

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6.
Skills: Driving d4, Fighting d4, Gambling d8, Guts d8, Intimidation d6, Notice d6, Persuasion d8, Riding d4, Shooting d4, Streetwise d6, Taunt d8.
Charisma: +3  Pace: 6  Parry: 4  Toughness: 5
Hindrances: Clueless, Delusional (minor; foppishness is still in fashion), Quirk (affected speech and manners). 
Edges: Attractive, Charismatic, Quick, Strong Willed.

Garments and Accessories: Beaver hat, extravagant neckcloth with bejeweled stickpin, exotic waistcoat, shirt with collars so high he can’t turn his head, coat with overlong tails, pantaloons, half-boots, quizzing glass (+1 Intimidation), watch with multiple gold fobs and seals, cane (1d4 + Strength), decorative gold snuffbox.

Saturday, May 26, 2012

Link: Dueling in the Regency

Really Bad Eggs also linked to an article about dueling during the Regency.  I'll have more to say on this in the provocatively titled upcoming post "Jane Austen Versus the Regency," but the Regency was actually a boisterous, manly time full of violence and depravity... which is something that modern Regency authors like Cara King do not shy away from.  I'll have to track down My Lady Gamester when I get the chance.

I Write Like...

Based on the "What is Regency Romance?" post...



I write like
Chuck Palahniuk
I Write Like by Mémoires, journal software. Analyze your writing!


(I've never read anything by Chuck Palahniuk.)

(Shout-out to my favorite non-Savage Worlds RPG blog, Really Bad Eggs, for doing the same thing weeks ago.)

Tuesday, May 22, 2012

Regency/Gothic Bestiary 1: Regency Ladies

This is the first in a series of posts offering NPC archetypes and new monsters for a Regency/Gothic or Napoleonic setting.  They're all works in progress and one should expect that there will be significant revision between these posts and whatever form the finished Regency/Gothic project will take.

Gambling was a popular pastime in the Regency, so most NPC archetypes will include that skill.

Regency Ladies (inspired by the characters of Jane Austen's Pride and Prejudice



Bluestocking

A lady interested in books and learning; i.e. a nerd.  Then as now, this unfortunately resulted in social ostracism.  Example: Mary Bennet.

Agility: d6  Smarts: d10  Strength: d4  Spirit: d6  Vigor: d6
Charisma: -2  Pace: 6  Parry: 2  Toughness: 5
Skills: Gambling d6, Intimidation d6, Investigation d8, Knowledge (any two) d10, Notice d6, Persuasion d4, Taunt d8
Hindrances: Bad Eyes (minor), Outsider
Edges: Scholar

Chit

A young lady with little worldly experience.  Examples: Kitty Bennet, Georgianna Darcy.

Agility: d6  Smarts: d6  Strength: d4  Spirit: d6  Vigor: d6
Charisma: +2  Pace: 6  Parry: 2  Toughness: 5
Skills: Gambling d4, Intimidation d4, Notice d6, Persuasion d6, Taunt d6
Hindrances: Big Mouth, Clueless
Edges: Attractive

Diamond of the First Water

A lady of impressive beauty and quality.  She is not merely good-looking, but also a good person.  Example: Jane Bennet.

Agility: d6  Smarts: d8  Strength: d6  Spirit: d8  Vigor: d6
Charisma: +4  Pace: 6  Parry: 2  Toughness: 5
Skills: Gambling d6, Healing d6, Intimidation d4, Notice d6, Persuasion d8
Hindrances: Code of Honor
Edges: Common Bond, Very Attractive

Rattle-pate

A foolish woman given to running off at the mouth.  Examples: Mrs. Bennet, Lydia Bennet.

Agility: d6  Smarts: d4  Strength: d6  Spirit: d6  Vigor: d6
Charisma: -1  Pace: 6  Parry: 2  Toughness: 5
Skills: Gambling d6, Intimidation d6, Notice d4, Persuasion d6, Streetwise d4, Taunt d6
Hindrances: Big Mouth, Quick (talks excessively)
Edges: Quick

Tabby

An old maid -- which, in the Regency, can mean a woman as young as twenty-three.  The Regency was not nearly as polite as a casual acquaintance with Jane Austen would imply.  Example: Charlotte Lucas.

Agility: d6  Smarts: d6  Strength: d6  Spirit: d6  Vigor: d6
Charisma: -2  Pace: 6  Parry: 2  Toughness: 5
Skills: Gambling d6, Healing d4, Intimidation d6, Investigation d4, Notice d6, Persuasion d6, Streetwise d6, Taunt d6
Hindrances: Bad Luck, Outsider
Edges: Brave


Termangant

A harpy; a vicious, sharp-tongued woman.  Examples: Caroline Bingley, Lady Catherine de Bourgh.


Agility: d6  Smarts: d8  Strength: d6  Spirit: d6  Vigor:  d6
Charisma: -2  Pace: 6  Parry: 2  Toughness: 5
Skills: Gambling d6, Intimidation d8, Notice d6, Persuasion d6, Streetwise d6, Taunt d8
Hindrances: Mean, Vengeful (minor)
Edges: Strong Willed

Monday, May 21, 2012

Regency/Gothic 1d: Pride and Prejudice Character Stats

Savage Worlds character stats for Elizabeth Bennet, Fitzwilliam Darcy, and George Wickham as we meet them when first introduced in Pride and Prejudice.  All three have been created using baseline Savage Worlds Deluxe only and, as such, do not have the Guts skill or any special setting Hindrances or Edges.  Despite this, I think Savage Worlds has once again proven itself more adept at emulating fictional characters than any other game system I've played.





Elizabeth Bennet
Rank: Seasoned (20 XP)
Agility: d4  Smarts: d8  Strength: d6  Spirit: d8  Vigor: d8
Charisma: +2  Pace: 6  Parry: 2  Toughness: 6 
Skills: Gambling d4, Healing d4, Intimidation d6, Investigation d4, Notice d6, Persuasion d6, Stealth d4, Streetwise d4, Survival d4, Taunt d6.
Hindrances: Code of Honor, Outsider (Lizzie's embarrassing family injures her social acceptability), Stubborn.
Edges: Attractive, Brave, Charismatic (or Very Attractive for Keira Knightley), Level Headed, Strong Willed.
[Advances: Charismatic, +1 Vigor, Nerves of Steel, Combat Reflexes.]

At twenty years old, Elizabeth Bennet has been out in Society for several years (reflected in her Rank).  She is witty and vivacious, but also somewhat headstrong.

 

Fitzwilliam Darcy
Rank: Veteran (30 XP)
Agility: d6  Smarts: d8  Strength: d6  Spirit: d8  Vigor:  d8
Charisma: 0  Pace: 6  Parry: 4  Toughness: 6
Skills: Driving d4, Fighting d4, Gambling d4, Intimidation d8, Investigation d4, Notice d6, Persuasion d6, Riding d4, Shooting d4, Stealth d4, Streetwise d6, Swimming d4, Taunt d6.
Hindrances: Code of Honor, Mean, Stubborn
Edges: Attractive, Combat Reflexes, Level Headed, Rich/Filthy Rich, Strong Willed
[Advances: +1 Spirit, +1 Intimidation & Taunt, +1 Persuasion & Streetwise, Strong Willed, +1 Vigor, Filthy Rich, Combat Reflexes, Level Headed.]

Fitzwilliam Darcy is a member of the landed gentry with great social standing but no title; his years as head of his household and education have provided him significant life experience (reflected in his Rank).  His bitter experiences with George Wickham have made him more withdrawn and priggishly moral than most of his peers.  
 
 
 

George Wickham
Rank: Seasoned (20 XP)
Agility: d8  Smarts: d6  Strength: d6  Spirit: d6  Vigor: d6
Charisma: +4  Pace: 6  Parry: 4  Toughness: 5
Skills: Driving d4, Fighting d4, Gambling d6, Intimidation d4, Knowledge (Battle) d4, Notice d4, Persuasion d8, Riding d4, Shooting d4, Stealth d6, Streetwise d6, Taunt d4
Hindrances: Enemy/Minor (Fitzwilliam Darcy), Greedy/Major, Poverty
Edges: Attractive, Very Attractive, First Strike, Quick
[Advances: First Strike, Quick, +1 Knowledge (Battle),  +1 Persuasion]

George Wickham is the son of the Darcy family's late steward and was raised in the Darcy household; having failed at careers in the clergy and the law, he has recently purchased a commission in the militia.  His licentious ways have prevented the self-improvement that have advanced his peer Darcy (reflected in his lower Rank).  He is an aggressive but somewhat foolish social climber and a very, very charming man.


Saturday, May 19, 2012

Game Wine: Tempranillo

Tempranillo is a Spanish wine grape varietal that heartily endures the sweltering heat of Texas. Like any varietal, the taste of the finished wine is considerably altered by the terroir of the vineyard and the methods of the winemaker. Despite this, there is a particular taste that I associate strongest with tempranillo, and that taste could best be described as "Spaghetti Western."

Despite being filmed by Italian crews, the great spaghetti westerns were actually shot in Spain. The bleak, sun-scorched hills and plains bear a significant (but imperfect) resemblance to Texas and so Texas tempranillos bear a significant (but inexact) resemblance to the wines of Spain. In my favorite tempranillos -- both Spanish and Texan -- I taste the leather of Charles Bronson, the fire of Clint Eastwood, the boldness of Eli Wallach, and the subtlety of Lee Van Cleef.

Alamosa Wine Cellars' pairs well with "Deadlands" and other gritty western settings. Pedernales Cellars' tempranillo could also be the homemade wine an aging don gives to a young hero he hopes will inherit his mask, while Fall Creek's could be a pirate crew's last drink before setting off to plunder the treasure fleet.

Friday, May 18, 2012

Regency/Gothic 1c: The Rival

One of the tropes of romantic comedy that has come down to us from Jane Austen is the Rival -- a challenger for our heroine's affections (or, sometimes, our hero's) who is certainly sexier than the competition, but nowhere near as nice.  The archetype for this role is George Wickham from Pride and Prejudice.


I actually think the 1995 P&P's Wickham is a little lame.  He's charming and smooth-talking, but lacks the presence to ever be a competitor to Colin Firth's Darcy.

The Wickham from "Lost in Austen" on the other hand is not only far more charming than that show's Darcy, but also gets to be semiheroic.  I'll discuss this more in length in the future, but romance GMs should always remember that you can't force a relationship between your player(s) and an NPC.  In your version of Pride and Prejudice, why shouldn't Elizabeth hook up with the dashing scoundrel?

Thursday, May 17, 2012

Tuesday, May 15, 2012

Poem Carnival at Vitis Poema

As Sean has requested, I am linking to one of my recent posts from my personal blog, Vitis Poema. The post explores my early engagement with poetry and its effect on me. It also links to two others -- Karen Jensen and Bluebird Blvd -- who instigated the blog carnival on the topic that I participated in.

Regency/Gothic 1a: The Sexy Leading Man

When I think of a Regency character at his sexiest, this particular scene from the 1995 BBC Pride and Prejudice comes to mind. Thank you Mr. Firth.

Monday, May 14, 2012

Regency/Gothic 1: What is Regency Romance?*

If I could be any fictional babe-magnet in the world, I would be Nightcrawler.  Mr. Darcy would rank pretty high, though.

Savage Worlds led me to Regency Romances.

Seriously.

I forget exactly how I hooked up with Regency Romances.  Some years ago, after watching "Fullmetal Alchemist" and its pseudo-European 19/20th Century setting (oddly enough), we got the idea to do a 19th Century Gothic romance for our annual Halloween RPG.  I did a little research and found myself intrigued by Byron, the Shelleys, and their era.  I think this inspired us to give the 1995 "Pride & Prejudice" with Colin Firth's wet t-shirt a try and then the interest lay dormant for a while -- until we started playing Savage Worlds.

I encountered Matt Borselli's Savage Jane Austen article from his e-zine One Thousand and One Nights and One Night (and I just realized Borselli is still on the web at Asshat Paladins) and various forum threads about how Savage Worlds would be a bad fit for Regency Romances and...  I guess I just got kind of ornery.  I talked Robin into trying to write a Regency supplement for Savage Worlds and we went out last summer and bought a ton of Regency Romances and history books.  And then I fell in love with Loretta Chase.

Loretta Chase doesn't write classic, Jane Austen-style Regencies.  She writes what TV Tropes calls "Regency Historicals;" they're not quite Jane Austen with the naughty bits left in, because Chase writes about far more shocking, scandalous people than Aunt Jane would have ever acknowledged.  The men  are witty yet masculine, decadent yet conscientious; the women are sensuous yet sensible, independent yet vulnerable.  There is nothing in these stories of adventure and seduction for a straight man to not like.  Now that George MacDonald Fraser has passed on, Loretta Chase is my favorite living author -- and trust me, Flashman would like her books too.

This new-found enthusiasm for the Regency led me back to Jane Austen and a greater appreciation for her works.  Impeccably-mannered, emotionally-reserved star-crossed lovers struggle against the barriers of class and society.  Biting social commentary hides beneath delicate muslin.  The modern romantic comedy springs fully-formed from Austen's brow.

Regency Romances are stories about damaged people trying to find love despite their own flaws and a society that makes women a commodity and marriage a commercial transaction.  They are set in an age that was both beautiful and repugnant -- a time of great pomp and spectacle, of refinement and gentility, of decadence and consumerism, of repression and fear -- and those stories make the era more beautiful by their presence.  They are stories about the greatest adventure of all: making yourself worthy of love.     


What's not to like?

* Yes, I decided this is the official beginning of the Regency/Gothic Design Journal.  So sue me.

Tuesday, May 8, 2012

Coming Up Next...

I plan to refocus Wine and Savages a bit in the following weeks, or perhaps I should say that I plan on bringing some kind of focus to it – period – since I tend to post whatever danged thing pops into my head.

The main shift in focus is going to be toward the Regency/Gothic Design Journal.  Robin and I hope to make it a dialogue between us as we think out loud about the project.  The next two R/GDJ posts from me will be discussions of Regency Romance and Gothic Horror to help define the genres and their tropes.  Then we’ll start discussing mechanical and non-mechanical aspects of playing games in the Regency/Gothic milieu: Edges, Hindrances, moods, Plot Points, Savage Tales, themes, etc.

Part of the focus on Regency/Gothic will be finally writing down some of those insights into Solo Savagery and romance role-playing that I promised months ago.  (I admit that I got cold feet about getting so personal; it’s much easier to just be wacky.)  The solo/romance stuff will get its own header, though, since much of that will be setting-neutral.

Savage Swordsmen is probably dead.  It’s pretty superfluous, to be honest.  Does anybody really need my opinion on how to stat up Fafhrd and the Gray Mouser?  Not really, and especially not now that I’m going to be busy statting up Darcy and Elizabeth. J

I’d like to do a regular wine feature – with gaming suggestions -- so that will be appearing at least once a month.  New Setting Rules will pop up as they come to me (Anguish needs some revision).  I’d like people to start sending me free stuff (eventually), so I’ll start doing reviews as well.  Session summaries will appear no more than a week after the game in question (not that the gaming group meets more than once a month anyway).  And the random wacky crap will show up from time to time.  How can I resist?

This week, though, Robin and I need tonight to catch up on twelfth wedding anniversary celebrations and Thursday we’re going to “The Avengers.”  (And then this weekend is separate Mother’s Day celebrations for our moms and “Dark Shadows.”) 

Bear with us.

Sunday, May 6, 2012

If Only

I would love to take Ed Greenwood on a tour of the Texas Wine Country.

Just sayin'.

Saturday, May 5, 2012

My stupid hat

I forgot to post a picture of my goofy-ass hat.

Picpoul Blanc

It has taken me a long time to open up to white wines. My early exposure to them was dominated by really sweet varieties and my palate revolted against them. Over the last couple of years, though, I've begun enjoying them much more.

Dry whites can be incredibly refreshing. Right now I'm at Bending Branch Winery's Kentucky Derby party drinking their Picpoul Blanc. The Texas heat is beginning in earnest, but I'm feeling cool.

The Picpoul Blanc is high in acidity with a refreshing tang. It's also called "lip-stinger" and well deserves the name. A sip of Picpoul Blanc is a kiss from a flirtatious teenage girl teasing an older man; I'm reminded of an incident from an anime convention where a group of young cosplayers were on a kiss-scavenger hunt. I refused, of course, but I'm glad I now have wine instead.

Also, my wife's Derby chapeau is awesome.


Wednesday, May 2, 2012

Apologies

My apologies I haven't been keeping up the cheerleading recently. My brain is being pulled in four directions at once -- running the PotSM for the gang, running Le Vin Et La Vie for Robin, scheming up the '70s heist game for the group, and percolating ideas for the Regency/Gothic project. Sorry!

Tuesday, May 1, 2012

I am an Idiot -- But My Players Are Awesome

Why do I keep creating work for myself?

A couple of my players are RPG novices but the last couple of months have gotten them hooked on gaming.  As regular readers know, we've been playing Pirates of the Spanish Main -- which is one of the very few settings published by Pinnacle that does not include a Plot Point Campaign.  There are several fun One-Sheets for the setting, but (like an idiot) I gave up on those after a few adventures (but, to be fair, most of them feel like first adventures for different crews) in favor of winging it.

I'm good at winging it.  Really.  It's just that I sometimes paint myself into a corner.

The corner I have painted myself into is putting together a list of buried treasures and fantastic locations for an atlas called the Codex Brendanni.  (I don't know if the Latin is right or not; I don't really care.)  I've got most of the run of "Buccaneers and Bokors" and several other pirate settings, so I've got plenty of material to steal -- but I've still got to familiarize myself with it enough to grab a location and start winging it.  I don't want to waste anyone's time reading location descriptions in the middle of game sessions or remove player agency by declaring "This week you've all decided to go visit Candy Apple Island."  That's just not cool.

Speaking of cool, my game-hungry players have decided they want more than one campaign at the same time.  Nobody wants to abandon the characters they've been developing for the past few months, but everyone has the itch to try something different.  We started tossing ideas around on Facebook, and a majority responded very warmly to the idea of a '70s heist setting.

My idea for a '70s heist setting.

My idea for a homebrew setting.   Homebrew, as in "make it up myself."

I am an idiot.

One of the great things about classic, Shane Lacy Hensley-style Savage Worlds is that it is written for guys in their middle years who have jobs and don't have time to make up settings and campaigns.  Hence, the Plot Point Campaign -- a world tour of a campaign world that gives the GM a ready-made structure for the story while also allowing greater player agency than a D&D-style structured adventure series.  Plot Points are one of the elements I most admire about Savage Worlds.  Why did I not just suggest a list of Plot Points and have everyone vote?

But then it occurred to me: criminals plan a heist because they want what a target has.  The criminals choose the target.  I don't have to write up a half-dozen potential targets and plant them as plot seeds in the setting; I can just ask my players what they want to rob!

We're weeks away from the character creation session, let alone actual play, but the players have been giddy with enthusiasm.  Most everyone's already sketched out character backgrounds and they're working on assembling soundtrack albums.  Ideas are flying back and forth about potential targets, and they even inspired me to pitch a completely over-the-top scenario that would have Tarantino rolling on the floor with laughter.

My players are awesome.

Oh, and Wellstone City was totally worth the $1.25 for the bestiary of gangsters and crooks.  Thanks, Silver Gryphon dudes!

What I Would Have Pitched to WotC If They Would Have Asked Me to Pitch

Some weeks back, a job listing popped up on Hasbro’s site for a designer position at Dungeons & Dragons . I threw my hat into the ri...