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Showing posts from December, 2014

Nikolaos the Wonderworker

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Instead of presenting my usual Xmas rerun, I thought I'd present some possible stats for that character. Nikolaos the Wonderworker
An Encounter for Historical Settings
The being known as Nikolaos the Wonderworker may be encountered any time between the late 4th century CE to the 18th century CE. After that point, he transforms into the modern Santa Claus. He is an appropriate encounter for Weird Wars Rome, Pirates of the Spanish Main, The Savage World of Solomon Kane and even 50 Fathoms.

Nikolaos the Wonderworker is the transcendent form of the man known in life as St. Nicholas of Myra. An exceptionally devout and generous thaumaturgist in life, St. Nicholas was transformed at his death into a beneficent undead known as a transcendent being. Literally given new life and new purpose by his faith, Nikolaos the Wonderworker wanders the world, battling demons and bestowing boons.

By the 1600s, Nikolaos’ long centuries of undeath and absorption of the ambient Power Points of thousands of…

Hobbit 3: Rise of Legolas

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I went to a matinee showing of The Hobbit: The Battle of Five Armies yesterday, and I have opinions (after the cut)!

A Terrible Idea

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I sometimes get ideas stuck in my brain, ideas that demand I write about them even when it interrupts the flow of other work I should be doing. I should be writing The King is Dead and then a bunch of mecha/kaiju ideas pop into my brain, or I should be working on the Japan section for Steamscapes: Asia and all I can think about is wuxia instead. For the last couple of weeks, I’ve really, really wanted to write some kind of holiday post (some Rankin-Bass-inspired stats, or a Peter Pan-inspired adventure) but all I can think about is sex.
You see, I’ve got this really terrible idea.
I’ve decided to expand the scope of Wine and Savages to include D&D 5E. My intention, after all, wasn’t to use this blog as only a Savage Worlds fansite, but to use it as a platform to launch a professional writing career. It only makes sense that I try to learn to write for the most popular RPG out there.
That’s not the terrible idea.
As I’ve candidly admitted in the past, Dungeons & Dragons (specif…

May I Interest You in a Wuxia Character and Some House Rules?

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Budding Legend
Legendary Human Wild Card (80 XP)

Attributes:  Agility d10, Smarts d8, Spirit d8, Strength d8,* Vigor d8
Skills: Fighting d10, Intimidation d6, Notice d6, Persuasion d6, Riding d6, Streetwise d6,** Subterfuge d6,*** Survival d6,** Tao d8 (see below), Taunt d6
Charisma: +2; Pace: 6; Parry: 7; Toughness: 7(1)
Hindrances: Curious, Heroic, Quirk (attracted to scoundrels), Vengeful [Minor]****
Edges: AB: Taoist Internal Alchemy, Martial Artist, Power Points (x 4), Taoist Adept, Youxia (Gift of Water - Mind and Body)
Gear: jian (long sword; Str+d8; $300), many-layered silk robes (Armor +1; $200).
Special Abilities
Power Points: 30Powers:boost/lower trait (Adept), healing, qinggong (Adept)
*Setting Rule: Substitute for Climbing and Swimming rolls
** Setting Rule: Substitute for Tracking rolls in appropriate terrain
*** Setting Rule: Replaces Lockpicking and Stealth
**** Setting Rule: Storm of Passions – Wuxia characters live tempestuous, passionate lives. They may take an additional M…

Another Crappy Map

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That map post I put up last week was surprisingly popular, so I thought I'd post another map for the hell of it. This is Zhàndòu, a wuxia-themed setting I created for Savage Insider. I expect that when the "Taking Action" issue is printed, there will be a much prettier version of the map in it; I gave permission to Vickey Beaver to have someone else redraw it because I suck.
I mean, look at that river! Rivers don't have up-and-down waves! What the hell was I thinking?! And why didn't I draw it all the way down the map? Why didn't I label it with its name?
I'm not going to go into any detail about it because that would give away the article. One thing I am specifically  proud of though is that I don't actually describe all of the locations in the article. I deliberately left the tofu shop and ruined temple as mysteries for the GM to fill in, which I think is an awesome, punk rock, DIY thing to do.
(Or not.)

The King is Dead: I Do Not Claim to be a Mapmaker

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I've never really drawn a lot of maps in my GMing career, but I find myself in need of one for the The King is Dead playtest campaign I'm running these days.

This is Hammershire (almost called Thornshire, again), the new base of operations for the heroes.  It is a wealthy, vital county that is nevertheless basically a backwater because it's way up in the hills and just a bit too rustic for vampire tastes. Any resemblance to the Texas Hill Country is completely deliberate.

The majestic River Hammer begins here in the lofty Gianthalls Mountains before it winds its way into the lowlands and the sea; one could take a boat all the way from Thornburg to the nation's capital of Hammerstadt. The county is otherwise dominated by the broad, low hills of the Dimmsmoor, the pine forest of the Dammerungenwald, oak forests (the Feywald, Buckwald, and briar-infested Thornholt), the deep and cold Grostlake, and the ragged granite Broken Hills. The misnamed Boggan Stream (it's mor…

The King is Dead: Fencing/Martial Arts Schools

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Despite being an unathletic nerd, I’ve never been much into wizards. I vastly prefer swords to sorcery, and I’m a little disappointed that the majority of the players in my current The King is Dead test campaign chose to play magic-users.I can’t blame them, though; taking an Arcane Background is basically getting several more Edges for free, and the only penalty is that you have to use a special Skill to utilize those Edges.
Which gives me an idea for fencing/martial arts schools…
What if each school used a special, separate-from-Fighting Skill and gave access to an increased number of Combat Edges?Something like this:
Turner School of Fencing* Skill: Turner Fencing
Starting Edges: 3
Available Edges: Block/Improved Block, Counterattack/Improved Counterattack, Elan, First Strike/Improved First Strike, Quick.
Allowed Weapons: Rapier, Saber (short sword)

In order to utilize the bonus Edges from the school, the hero would have to use the specialized skill (not Fighting). When she took additio…