Showing posts from July, 2016

Game of Drow

All of my RPG campaigns eventually become about politics. This is logical – the escalating power of every character type from fantasy world thieves to modern superheroes means that there will come a time they must interact with authorities and (hopefully) accept some responsibility to make the world a better place – but I tend to jump the gun. No matter how much I swear I’m going to stay away from scheming and coalition building and the like, I always seem to start dragging those aspects into the campaign before the PCs reach the equivalent of 3rd level.
Admittedly, I like scheming and coalition building and the like. It’s why (the admittedly belated) The King is Dead is built around secret societies and fighting the very state the heroes live in. And that’s why my ultimate bucket list campaign is a game of drow politics. Yes, I’m aware of how problematic the drow are. Yes, I know this is not an original idea by any stretch of the imagination. Heck, I’d probably use my old and sadly und…

Review: Modern Floorplans: Streetscapes

Disclaimer: A free copy of this product was provided for review. In addition, Charles White has contacted me about contributing material for Olympus, Inc. That hasn’t actually happened yet, so at this point I haven’t worked for Charles in any capacity. Purchasing any of the products below through the provided links will earn Wine and Savages an affiliate credit through DriveThruRPG.
Modern Floorplans: Streetscapes is the latest offering from Savage Worlds licensee Fabled Environments. Charles and Krista White publish adventure modules and accessories, but their bread and butter is the ModernFloorplans series – architectural blueprint-style battle maps of everything from arctic research stations to warehouses. Krista White is actually trained in AutoCAD and brings a real architect’s sensibility to the projects, including functional details (like restrooms) that many mapmakers ignore.
Like other products in the Modern Floorplans line, Streetscapes is presented in printer-friendly greyscal…

Jungle Ruler archetype for Savage Worlds

I saw and loved The Legend of Tarzan last weekend and my feelings are pretty accurately summed up by a great review at Talk Nerdy With Us by Arlene Allen. The new film addresses a lot of justifiable complaints about the less enlightened aspects of the character while still providing a heroic and recognizable presentation of Tarzan.
I could go on about me and Tarzan at length (the Filmation cartoon, the ERB paperbacks I inherited from my father, Bo Derek), but I want to keep this short, so here's some stats if you want to play a Jungle Ruler in your Savage Worlds game. The statistics are presented at both Novice for conventional campaigns and at Legendary for those players who want to dive into the deep end for a high-powered pulp campaign.
Jungle Ruler
Novice (0 XP) Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6. Skills: Beast Friend d6, Climbing d8, Fighting d8, Intimidation d4, Survival d6, Swimming d6, Tracking d6. Charisma: +0; Pace: 6; Parry: 6; Toughness: 5 Hin…