Steamscapes: Asia -- The Eric Simon Interview
We're in the home stretch for the Kickstarter to fund Steamscapes: Asia from Four-in-Hand Games -- for which I'm writing a significant section!
I readily admit that I'm not an impartial party, but I never would have signed on to write the Japanese section of Steamscapes: Asia if I didn't like the setting in the first place... And that's the result of the care and conscience Eric Simon (AKA Fairman Rogers) has put into the setting. We chatted on Google+ today about the upcoming book and the Kickstarter.
Sean Bircher: Fairman Rogers is your steampunk alter ego,
named after a historical figure perhaps most famed for being the subject of the
painting "The Fairman Rogers Four-in-Hand." What is a steampunk alter ego and why Fairman
Rogers?
Eris Simon: So in the steampunk community, there is a common practice of
developing a persona. This is true in club scenes, conventions, and even on
forums.
Typically, that
persona is going to be something fictional but distinctive, like "Lady Clankington" (a
well-known steampunk costumer). [Link is
NSFW.]
In developing my
persona, I decided I wanted something more historical, so I started looking for
real people that I could use. I had a year in mind, and I specifically wanted
to play up the Philadelphia connection. So I ended up settling on Fairman Rogers, who was
a professor of natural philosophy (i.e. - science) at Penn.
He was exactly the
kind of Renaissance man I was looking for.
Sean Bircher: Aha! So, for those of us with more of a
fantasy background, it's not unlike the Society for Creative Anachronism. Interesting... I'd like to get back to that,
but I have a question (or maybe just an observation) about the painting.
"The
Fairman Rogers Four-in-Hand" is notable as one of the earliest
paintings to correctly depict the movement of horses' legs. Prior to the
invention of photography, horses were always depicted rather oddly, but then
this new science came along and revealed the truth of the world.
Imperial Inventor from the site of James Ng (Not one of the pieces for Steamscapes: Asia, but perfectly capturing the setting.) |
Steamscapes is a setting that tries to get back to the science -- the steam
-- behind steampunk. It aggressively
attacks history, and makes us reconsider our approach to the genre. Was that in your mind when you chose Fairman
Rogers and Four-in-Hand, or am I just babbling?
Eric Simon: No, it definitely was. There has been quite a bit of
serendipity in how we have chosen our logos and representations, and this was
definitely one of them. And of course the "Four-in-Hand" name also
represents the idea that I am trying to drive this whole thing all by myself.
So it's also a bit of an in-joke for me.
Sean Bircher: I definitely understand trying to do it all
yourself. I’ve been trying to do The King
is Dead all on my own and I’ve realized that the publishing side is getting
away from me. What made you decide to
take on contributors for Steamscapes:
Asia?
Eric Simon: Well, my goal from the beginning was to make this project
bigger than Steamscapes: North America.
And I knew that I *could* do that myself if I had to, but I wanted to bring in
more people to broaden the viewpoints. I had kind of hoped at the outset that I
could get enough writers that I could sit back and just design and edit, but I
am not yet well-known enough to draw in that many people.
Also, part of my goal
as a game designer is to get more people out there into the industry, both
artists and writers.
I enjoy being a
collaborator, and my hope is to bring in people from all over for each project.
Sean Bircher: Speaking of collaborators, what should we
know about the authors who are contributing the setting fiction? You did a compelling post about why setting
fiction is important, but what makes these authors the right people for the
job?
Eric Simon: When I was first
starting to look for people, I knew that one thing I wanted to do was bring in
another prominent Chicago-area designer. Steve Townshend filled that
role so well in the North America book, and I was very excited to be able to
bring in Will Hindmarch [of Project: Dark] for this one.
Will is one of the best storytellers out there, in both fiction and games, and
I am excited to see what he will come up with.
Kevin Andrew Murphy was
one of those serendipity moments. I started talking to him at the Pinnacle
panel, and really enjoyed that conversation. When I very tentatively offered to
bring him on, he jumped at it. Kevin has done a lot of short fiction in and out
of the game industry, including one of the Wendigo Tales for Weird War I [No Man’s Land],
so I know he has a strong sense of the historical.
And then it was Kevin
who introduced me to William F Wu, one
of his fellow Wild Cards writers, and also someone who has written a fair bit
of alternate history himself, specifically as it relates to the 19th century
Chinese experience. When I asked him, he even told me he is working on a
steampunk story as well, set about 20 years later than Steamscapes, and we are planning to cross-promote.
Sean Bircher: Cool!
I look forward to reading their work!
Abruptly dragging the
questions back to gaming itself, what do you say to GMs and players who are
worried about having to do a bunch of research before running a Steamscapes game?
(I personally would
just say "Dude, it's alternate history. Go nuts!")
Eric Simon: I say they should be listening to Ken and Robin Talk About Stuff.
Seriously, Ken Hite has talked numerous times about running historical games,
and he likes to point out that the GM only has to know more than the most
knowledgeable person at the table. And if that person is cool, not even that
much. If you are running a historical campaign, the key is to have some overall
themes and even tropes that you want to hit, and then just do your research for
each specific game. End each session by finding out where your group wants to
go next, and then do enough research to throw in some interesting references.
Sean Bircher: That seems like good advice to me.
It sometimes seems
that would-be players get paralyzed by history, but we play these games set in
these intricate worlds mapped out by others and it doesn't bother us.
Eric Simon: Honestly, I would be much more intimidated about running Edge of the Empire than a historical
game.
Sean Bircher: Ha!
Exactly! It seems to me that
running a historical game -- especially an alternate history game -- is no more
difficult than running the Forgotten Realms.
If you don't like something, don't use it. (I personally never use any Realms stuff past
the second boxed set.)
This raises the
question, though, of what cool things might the prospective GM and players find
in Steamscapes: Asia?
Eric Simon: So many things. With North
America, we wanted to present a sandbox (steambox?) with many different
ways into steampunk. However, with a few notable exceptions, North America in
1871 has a strong European influence. Because of that, traveling from nation to
nation is usually not that difficult, and there are even communities of
European and African descendants in the Plains
Tribal Federation.
BUT...
Asia is different.
There is no homogeneity there. Rather, there are even more disparate factions,
and unlike in North America, their rivalries are much more established. Because
of that, there is even more opportunity to choose the type of setting you want
for your game, and that choice is going to influence how you interact with the
many other nations and kingdoms. Exploring is still a prime consideration, but
you are going to have to step a little more carefully if you are Japanese
gearsmith trying to sell goods in mainland China.
Sean Bircher: Something I remember from my research was how
some Japanese factions before the Meiji Restoration had this conspiracy theory
that all Europeans were actually one country because they didn't have their own
unique national styles of dress (as opposed to the Asians who all had their own
national costumes),
Eric Simon: Right! And one of the effects of that is that it will be even
more difficult to play European or North American characters in Asia. Because
many people have reason to be suspicious of you.
Sean Bircher: It just occurred to me that Steamscapes: Asia is something of an
antidote to the classic Oriental
Adventures and Legend of the Five
Rings because it deliberately rejects homogenizing Asian cultures.
Eric Simon: Indeed. That is *very* intentional. That's part of the goal
across the whole line.
Sean Bircher: You can see that rejection of received values
in the way that Steamscapes: North
America rejected corsets on the
outside (amongst other things).
Without giving away
too much, what's your favorite surprise or revelation or just cool gamable thing
that's coming up in Steamscapes: Asia?
Eric Simon: Wow. That one's hard to pick. I think one of the more
interesting things for me will be to show how all of our existing professions
get reinterpreted in Asia. Unlike North America, where most of the scientists
are from the East Coast and most of saboteurs are from the Plains, the roles
are a lot more jumbled up in Asia. Japan, for instance, has a mix of pro- and
anti-technology factions. China isn't as interested in railroads as India, but
they are much more interested in air power. Things like that.
Sean Bircher: And now there's going to be a martial arts
Edge tree too, right?
Eric Simon: That is true. The big Edge trees are going to be the Apothecary
and the martial arts. But we're working on developing the martial arts in a way
that respects differences across the different disciplines. You won't be able
to suddenly access Aikido because you know Tai Chi, for instance. Those are
completely different styles.
Sean Bircher: Keeping true to the desire to not homogenize
the Asian experience.
Eric Simon: Exactly. And also the desire to give credit where credit is
due. We would like Korea to feel well represented, and making Taekwando just
like any other martial art would be disrespectful.
(Of course, that's a
more recent example, but you see what I mean.)
Sean Bircher: I know the section on Korea is going to be
smaller than China, India, and Japan, but I'm really looking forward to it. The
diversity available for player characters in a historical setting is just as
fascinating as all the elves and dwarves and hobbitses in a fantasy setting.
Eric Simon: I agree. And Korea is going to be an important bulwark against
Chinese expansionism, since they will be the other country that has advanced
rocketry. The Apothecary will be available to a variety of nations, but China
and Korea are the two most important.
Sean Bircher: It's a good thing for Korea that Japan is
hampered by its own divisions this time. [As backers already know, Steamscapes: Asia’s Japan is divided
between the Japanese Empire and the Republic of Ezo.]
Eric Simon: Indeed. And China is probably going to be looking at Japan
first instead, partially because of their collaboration with the English.
Sean Bircher: Just a thought, but are we living in the
perfect time to run a late 19th century Asian setting or what?
There's a profusion of
Asian-made TV and film to draw on.
Netflix and Hulu are
full of Korean dramas
set during the period, the Tai Chi Zero and Tai Chi Hero movies
are practically the setting come to life, and every time I turn around there's another anime set in
the Bakumatsu or early Meiji. It's
great!
Eric Simon: Definitely! There is plenty of inspirational material available
made by the people who we are trying to represent, and that's awesome. It is
always important when doing a respectful historical game to consider original
source material, and we certainly have plenty of that. This is why I love Lagaan - it looks at first
like it's going to include a British savior, but then it turns that on its
head.
Sean Bircher: We've talked about the history in Steamscapes: Asia but we shouldn't give
people the wrong idea. Steamscapes is
still a wild ride. There's spark wranglers with electricity wands, steam tanks,
automatons, explosions. All the
craziness people expect out of steampunk is there -- it's just tied to this
deeper, more diverse world.
Eric Simon: Yes, thank you for bringing us back. Like I said, there's a lot
of exploration to be done. And I really think the Asia setting is a much bigger
world for that than North America.
Sean Bircher: Are there any announcements about the
Kickstarter that you would like to make?
(Hint, hint.)
Eric Simon: Sure! I actually have two - one that you know of and one that I
haven't mentioned to you yet. First of all, we're going to be offering a free
preview adventure to everyone who backs at any level. That will be set in Japan
and written by our very own Sean Bircher. We know that we've asked people to
wait a while for the book itself, so we want to give them some more immediate
rewards.
Sean Bircher: Hooray me! [SaitÅ Hajime will be in the adventure! And a robot
geisha! And Wagakki Band – sort of.]
Eric Simon: Secondly, I am happy to announce that James Ng is going to be making his Dragon
Airship art available as a 10x14 print. We will be providing more details about
that in the next day or two, but I can definitely say that it will be an addon
for any level, and also that it will be available immediately after the
campaign.
Sean Bircher: Awesome!
That is some very, very pretty art; it is practically all the
inspiration you need summed up in one image.
Eric Simon: My thoughts exactly. Every detail is exactly what I think of
when I think of Steamscapes, right down
to the Qing Dynasty sigil on the forward rocket launcher door.
Imperial Airship by James Ng (Again, not from Steamscapes: Asia, but darned close.) |
Sean Bircher: Going all the way back to the beginning of
the interview, I noticed a thank you on one of the updates to Iowa Steampunk, a
steampunk.. um... gathering? (I don't
know what to call them. Club?) Is Steamscapes beginning to generate some
heat in the larger world of steampunk?
Eric Simon: That's my hope! It's tricky, because there are a lot of
steampunks who don't care for gaming. So mostly it's among gamers who are also
steampunks. But I have been happy to get positive mentions by both Diana Pho (Beyond Victoriana) and Suna Dasi (Steampunk India). I think
that the non-Euro steampunk set is much more willing to support our efforts, if
only because it's so hard to find positive representations of more diverse
cultures in steampunk.
Sean Bircher: Cool, it's nice to know that the people
you're trying to represent appreciate your efforts. Is there anything else you'd like to
add?
Eric Simon: I just want to remind people that our two starter backer levels
can also be used as addons, and they are great ways to get into Steamscapes if you are new to the
setting. They allow you to pick up our existing books at sharp discounts while
supporting our current campaign.
Sean Bircher: Yeah, I can easily see adapting the Gunslinger's
Guide for any 19th century setting (like Deadlands). Heck, I'm one of the writers on Steamscapes:Asia and I pledged just to
get the Gunslinger's Guide!
Eric Simon: That was our hope. And of course everyone who pledges will get
to be part of the votes on what comes next.
Sean Bircher: This is just the beginning of the adventure!
Comments
Post a Comment