|Someday, I'm going to track down all the back issues of this silly series|
¡Viva el Zorro! is a scenario I will be running at Chupacabracon IV over the weekend May 12th through 14th in Austin,TX, this year. It’s kind of a test run for Los Enmascarados, a proposed Savage Worlds Super Powers Companion-compatible mini-setting of masked avengers in independent Mexico before the Mexican-American War.
In ¡Viva el Zorro!, the players take on the roles of Zorro’s supporting cast from the original Johnston McCulley stories – his fiancée Lolita Pulido, his friend Don Audre Ruiz, his servant Bernardo, the reformed pirate Bardoso, the boastful Sgt. Gonzalez, and others – as they organize a plan to rescue Zorro from the grasping Capitán Torello. Characters are created using the Rising Stars campaign style and the Pulp Heroes Power Level, with some interpolations from Deadlands Reloaded.
|José was an important part of pulp Zorro's support team. It's weird he never got translated to the screen.|
José of the Cocopahs
Seasoned Wild Card
José is a leader of the Cocopahs, one of several Native American tribes in the Los Angeles area. Less Christianized than the Chumash or Tongva, José and his tribe clashed with Zorro before becoming convinced of the Californio’s good intentions. José is an astonishing rider and one of the few humans besides Don Diego that Tornado trusts; he’s also expert in native leg-wrestling.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d10
Skills: Fighting d8, Notice d4, Riding d12, Shooting d6, Stealth d6, Survival d8, Tracking d8
Charisma: -2; Pace: 6; Parry: 6; Toughness: 7
Gear: bow and 20 arrows (Range: 12/24/48, Damage: 2d6, RoF 1), dagger (Str+d4), mustang (as riding horse; rides bareback with rope bridle)
Hindrances: Vengeful [Major], Outsider [Minor], Poverty [Minor]
Edges: Beast Bond, Martial Artist, Power Points, Steady Hands
Super Powers (10 points): Super Attribute [+1 Agility & Strength], Super Skill 1 [+1 Fighting, Shooting, Survival, & Tracking, +2 Riding]