Showing posts from January, 2013

Savages + Intrigue

So...  Before last night's Pirates of the Spanish Main game, I floated the idea of dumping the Savage Worlds Skills and switching to Honor + Intrigue Careers.  Response was enthusiastic, so we made the switch and had some of the highest-participation, most-fun gaming the group has had.  So here's how Savages + Intrigue works:
The basic mechanic of "roll Trait and Wild Die and keep the best" changes to "roll Attribute and Career or Combat Skill and keep the best."  It's always bugged me that Attributes and Skills have such a limited relationship in Savage Worlds, and I miss the mix-and-match options of Storyteller and Unisystem (if you're rigging sails, it's an Agility + Pirate roll while if you're navigating it's now Smarts + Pirate).  This probably messes up the math a bit, but not so much that I'm going to notice.   Attributes (Agility, Smarts, Spirit, Strength, and Vigor) are unchanged from Savage Worlds.  I'd love to switch to…

Review -- Honor + Intrigue

Honor + Intrigue is a very clever RPG of swashbuckling action in the "cinematic" 17th Century written by Chris Rutkowsky of Basic Action Games using the rules from Simon Washbourne's Barbarians of Lemuria.  I bought it practically a year ago and then ignored it because I felt it really didn't offer anything more than Pirates of the Spanish Main did.  I recently reread Honor + Intrigue and I've discovered a game I really want to play.

The basic mechanics of Honor + Intrigue (and Barbarians of Lemuria, for that matter) will seem fairly familiar to players of 7th Sea, the Cortex System, d6, Savage Worlds, the Storyteller or Storytelling Systems, or Unisystem: roll to succeed based on a combination of attribute and skill, spend bonus points to get a better success, use special powers or bonuses from Edges/Merits/Qualities/Traits/whatever, etc.  There are additional similarities with Savage Worlds; amongst others, NPC goons are easily thwarted with a single hit while …

Review -- Zorro 1975

One of my earliest memories is of Zorro.

I’m pretty sure it’s specifically a memory of the 1975 film starring Alain Delon.  It was a stormy night and our dachshunds, Pluto and Michael, had dug their way under the fence and escaped again. The adults were upset because this meant they were going to miss a big TV event: the airing of the new Zorro movie. I was far too young to go searching for the dogs (about three or so) so I got to stay home and watch this legendary event. The image that remains burned into my brain from that night is one of the most deliberately mythic in the Zorro oeuvre: a mysterious black figure approaches out of the heat haze rising up from desert sands, an ominous shadow viewed with awe by the gathered townsfolk, a figure that resolves into Zorro as a wide-eyed child smiles in glee. My reaction as a child seeing Zorro for the first time and the reaction of that child in the film were inextricably tied together forever.  It is one of my earliest memories an…

The Quiz Itself is Fun

Really Bad Eggs just put up his pirate name, so I had to give the quiz a spin myself.  Honestly, the quiz is funnier than the results.  Try it out!

My pirate name is: Bloody Sam Bonney Every pirate lives for something different. For some, it's the open sea. For others (the masochists), it's the food. For you, it's definitely the fighting. You can be a little bit unpredictable, but a pirate's life is far from full of certainties, so that fits in pretty well. Arr! Get your own pirate name from
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Goblin Moon

Fantasy magazine Black Gate recently posted on the electronic republication of Teresa Edgerton's 18th Century-set fantasy novel Goblin Moon.  I've wanted to track this book down for a while, so it's nice to see it's back in a easily-accessible way.  The description sounds fascinating.  Silk and swords, elves and goblins!

Pirates of the Spanish Main Session Report 7

The Xmas season saw a return to swashbuckling for my little gaming group.Way back in April of last year, I abandoned a promising Pirates of the Spanish Main RPG campaign due to personality conflicts with one of the players.I could probably write one of those “The Problem with Problem Players” posts about the situation, but let it suffice to say for now that Gunter’s continuing selfish and asinine behavior really soured us on the campaign so we kicked his player out of the group and tried some other approaches.

We first played a ‘70s exploitation homebrew setting with Savage Worlds that was supposed to lead to a new campaign but instead turned into a one-shot. I take all the blame for that; I had a pretty difficult time doing my usual improv-style GMing in that particular gritty ‘70s New York.I apologize to everybody who put time and effort into developing their characters for that game.I suck.

The buzz about D&D Next being a modular system with different levels of granularity the…

Happy New Year!

Yo-ho, me hearties, and auld lang syne!