While I really need to write a longer post about Chupacabracon IV as a whole, let me tell you about my ¡Viva el Zorro! game. It was – without a doubt – the best convention game I’ve ever run, filled with the thrill and excitement of the best home group games and the kind of emotion I’ve only ever felt in my duets with Robin. Everyone was invested, and that’s probably to the credit of Zorro, not myself.
As anyone familiar with the blog knows, I’m a huge Zorro fan. I wanted this session to be special, so I put a lot of work into the presentation. I printed up about 50 or so paper miniatures to represent the heroes and the villains (including about 30 lancers to make sure the heroes understood the odds and knew a frontal assault wouldn’t work) and cobbled together two battle maps out of Pinnacle’s fort and village sets for Weird Wars Rome and D20 Cartographer’s One Dollar Dungeon: Rogue’s Reward Prison. Character sheets contained full-color illustrations of the characters matching the miniatures and were designed with clarity in mind.
If I remember correctly, Don Alejandro parked his carriage (and large escort) outside the presidio and sent the disguised Don Audre, Anita, Bernardo, and Lolita inside to demand the captain come to him. I paid Ross his Benny back and declared that inside the captain’s office was a hired duelist called Culebra who knew the governor’s party couldn’t possibly be here so soon. Culebra, Torello, and Audre went outside while the rest lingered behind.
Despite being overmatched by their opponents, Don Audre and Don Alejandro at least managed to parry and frustrate Torello and Culebra. Jose used his bow to keep up cover fire while Tornado waited for his chance.
¡Viva el Zorro!