SPC Gargoyles: Goliath and Elisa
Goliath
Wild Card Gargoyle Veteran
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d8
Skills: Fighting d10, Intimidation d6, Knowledge (Arcana) d4, Knowledge (Battle) d6, Notice d6, Persuasion d6, Stealth d8, Throwing d6, Tracking d6
Charisma: +2; Pace: 6; Parry: 7; Toughness: 14
Gear: loincloth
Hindrances: Heroic, Vow [Major; defend his “castle”], Stubborn, Vengeful [Minor]
Edges: Attractive, Charismatic, Command, Noble, Tactician
Super Powers:
Armor (5): Armor +14, Limitation (Major; during stone sleep only)
Attack, Melee (5): Str+d6, AP 2, Heavy Weapon
Fear (1): Scary
Flight (8): 4 x Pace, Switchable, Limitation (Minor; gliding, requires altitude and wind currents), Requires Activation (must unfurl wings). Switches with Leaping and Speed.
Growth (7): Monster
Heightened Senses (2): Low Light Vision, Tracking
Leaping (5): Bounce, Death From Above, Switchable. Switches with Flight and Speed.
Regeneration (1): Limitation (Major; occurs during stone sleep)
Speed (7): 2 x Pace, Blinding Reflexes, Catch and Throw, Switchable, Limitation (Minor; movement at increased Pace requires running on all fours).
Super Attribute (12): Agility +3, Strength +3
Super Edge (8): Berserker, Counterattack, Frenzy, Sweep
Toughness (5)
Wall Walker (1)
Elisa Maza
Wild Card Human Veteran
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d8, Vigor d10
Skills: Climbing d6, Driving d8, Fighting d8, Healing d6, Intimidation d6, Investigation d8, Lockpicking d6, Notice d8, Persuasion d8, Shooting d10, Stealth d8, Streetwise d8, Swimming d6, Taunt d6, Throwing d6
Charisma: +2; Pace: 6; Parry: 6; Toughness: 10
Gear: Glock 9mm (Range 12/24/48, Damage 2d6, RoF 1, Shots 17, AP 1, Semi-Auto), muscle car
Hindrances: Heroic, Stubborn, Vow [Minor; to protect and serve]
Edges: Alertness, Attractive, Brave, Investigator, Martial Artist, Marksman, Quick Draw, Steady Hands, Strong Willed, The Best There Is (super skill)
Super Powers:
Super Skill (23): +1 Climbing, Healing, Intimidation, Lockpicking, Swimming, Taunt, Throwing; +2 Driving, Fighting, Investigation, Notice, Persuasion, Shooting, Stealth, Streetwise
Super Attribute (14): +1 Agility, Smarts, Strength; +2 Spirit, Vigor
Uncanny Reflexes (6): Blinding Reflexes
Toughness (3): Limitation (Minor; doesn’t apply when the Game Master deems it important to plot)
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