It’s no secret that I like my Savage Worlds heroes a little tougher than the rules as written provide, which is why The King is Dead incorporates something a bit like the M.A.R.S. (Mercencenaries, Adventurers, Rogues, and Scholars) packages of Savage RIFTS® into character creation (and why I’m looking forward to Fannon’s Freedom Squadron). Out of pretty much nowhere yesterday, I suddenly got to wondering what that approach would be like if applied to the factions of Rippers Resurrected.
Each V.E.N.U.S. (Venturers, Experimenters, Navigators, and the Unusually Skilled) package below grants a bonus of 5 skill points to relevant skills, avoiding combat skills whenever possible (the Rosicrucians are an exception because of the heavy penalties to magic use in the setting). They also grant two bonus Edges, which do not replace the standard free Edge for playing a human; I limited myself to Novice Edges and those available in the core rules and the Rippers Resurrected Player’s Guide, but also included some alternatives for those using the Horror Companion, too. Each framework finishes off with £5 of gear.