Mecha Kaiju Sensō Tai!!!:Kong: Skull Island (Stats)
Kong: Skull Island |
While my earlier King Kong stats adequately describe the
character who appeared in 1933’s King Kong (and do fairly well for the 2005
remake), the Kong who appears in Kong: Skull Island is a very different beast.
As I pointed out in my review of the film, this is Kong as kaiju – a giant
monster at several removes from humankind. He’s a Kong designed from the get-go
to get into a fight with Godzilla.
Unfortunately, Kong is another weird outlier among kaiju in
that he’s just a BIG, BIG, BIG, BIG GORILILILILILILILA!!!!!!!! (Or, maybe, a
hominid, as he walks erect.) He doesn’t have any beam weapons or spikes or
wings – an argument could even be made that he doesn’t technically have armor –
so there’s a lot less to spend Power Points on when you’re building him with
the Super Powers Companion.
Notably, though, one of the characters in Kong: Skull Island
points out that he’s still growing. This means that to model his stats in K:SI,
we should use the Rising Stars rules. That means fewer Power Points for now, so
less worry about what to do with excess points. I guess I’ll be updating these
stats in 2020 when we see what size he is when he fights Godzilla.
Kong (2017)
Seasoned Cosmic Kaiju Wild Card (Rising Star)
Attributes: Agility d8, Smarts d8, Spirit
d8, Strength d12+8, Vigor d12
Skills: Climbing d6,
Fighting d12, Intimidation d6, Notice d6, Survival d6, Throwing d6, Tracking d6
Charisma: -4; Pace: 48; Parry: 8; Toughness: 28
Gear: --
Hindrances: Heroic
[Major], Ruthless [Major], Illiterate [Minor; unable to communicate through
speech or writing with humans], Vengeful [Minor]
Edges: Arcane Background
[Super Powers], Brawler, Improvisational Fighter, Level Headed, Mighty Blow,
Nerves of Steel, Take the Hit
Super Powers:
- Armor (0): Heavy Armor
- Attack, Melee (22): 5d6 + 1d12 + 10 + weapon ; Armor Piercing 10, Focus, Heavy Weapon, Multiple Attacks, Stackable.
- Danger Sense (2)
- Fearless (2)
- Leaping (4): Bounce, Death From Above
- Resistance (1): fire
- Speed (6): Blinding Reflexes, Catch and Throw
- Super Attribute (6): Strength +1, Vigor +2
- Super Edge (2): Take the Hit
- Super Skill (5): Fighting +2
- Toughness (10)
- Gargantuan Being Package: fear (Scary, Terror, Limitation: non-kaiju only), size (+11, Heavy Armor, Heavy Weapons, Long Stride, Monster)
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