Mecha Kaiju Sensō Tai!!!:Kong: Skull Island (Stats)
|Kong: Skull Island|
While my earlier King Kong stats adequately describe the character who appeared in 1933’s King Kong (and do fairly well for the 2005 remake), the Kong who appears in Kong: Skull Island is a very different beast. As I pointed out in my review of the film, this is Kong as kaiju – a giant monster at several removes from humankind. He’s a Kong designed from the get-go to get into a fight with Godzilla.
Unfortunately, Kong is another weird outlier among kaiju in that he’s just a BIG, BIG, BIG, BIG GORILILILILILILILA!!!!!!!! (Or, maybe, a hominid, as he walks erect.) He doesn’t have any beam weapons or spikes or wings – an argument could even be made that he doesn’t technically have armor – so there’s a lot less to spend Power Points on when you’re building him with the Super Powers Companion.
Notably, though, one of the characters in Kong: Skull Island points out that he’s still growing. This means that to model his stats in K:SI, we should use the Rising Stars rules. That means fewer Power Points for now, so less worry about what to do with excess points. I guess I’ll be updating these stats in 2020 when we see what size he is when he fights Godzilla.
Seasoned Cosmic Kaiju Wild Card (Rising Star)
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d12+8, Vigor d12
Skills: Climbing d6, Fighting d12, Intimidation d6, Notice d6, Survival d6, Throwing d6, Tracking d6
Charisma: -4; Pace: 48; Parry: 8; Toughness: 28
Hindrances: Heroic [Major], Ruthless [Major], Illiterate [Minor; unable to communicate through speech or writing with humans], Vengeful [Minor]
Edges: Arcane Background [Super Powers], Brawler, Improvisational Fighter, Level Headed, Mighty Blow, Nerves of Steel, Take the Hit
- Armor (0): Heavy Armor
- Attack, Melee (22): 5d6 + 1d12 + 10 + weapon ; Armor Piercing 10, Focus, Heavy Weapon, Multiple Attacks, Stackable.
- Danger Sense (2)
- Fearless (2)
- Leaping (4): Bounce, Death From Above
- Resistance (1): fire
- Speed (6): Blinding Reflexes, Catch and Throw
- Super Attribute (6): Strength +1, Vigor +2
- Super Edge (2): Take the Hit
- Super Skill (5): Fighting +2
- Toughness (10)
- Gargantuan Being Package: fear (Scary, Terror, Limitation: non-kaiju only), size (+11, Heavy Armor, Heavy Weapons, Long Stride, Monster)