Legendary Archetypes: Walking Band-Aid®
As Paul “Wiggy” Wade-Wilson wrote long ago, “Life Begins at Legendary.”
In Legendary Archetypes, the Wine and Savages blog presents ready-to-use Legendary Rank (80 XP) heroes built using only the Savage Worlds core rules. These archetypes are offered as aids for duet and solo gamers or for gaming groups ready to jump right into the big leagues.
The characters are built with an eye toward versatility (necessary in duet gaming) and so have their Traits and Edges spread out for broader competence rather than min/maxed in certain areas. Game Masters using these archetypes may wish to allow the players another 20 to 40 experience points (2 to 4 Advances) to further customize the characters beyond choosing Hindrances.
Walking Band-Aid®
Whether a wanderer far from his or her homeland (Durkon Thundershield, Goldmoon) or… Um… Crap. I can’t think of any other healer-type clerics – and I’ve never read the Dragonlance books so I have only the vaguest idea who Goldmoon is. Damn it!
Because it’s such an iconic part of the D&D class that inspired this archetype, the walking Band-Aid® also incorporates the Van Helsing-derived evil-repelling powers that have been part of the cleric since Gary Gygax decided to nerf a vampire player character. (Not that Van Helsing himself really fits the archetype.)
In any case, the walking Band-Aid® is the second-most thankless job in an RPG (right after Game Mastering). Maybe that’s why such characters don’t really exist in the source fiction. I guess that means that there’s a lot of space to carve out a personality for this archetype when you apply 4 Legendary Advances. Have fun!
Attributes: Agility d8, Smarts d6, Spirit d12, Strength d8, Vigor d8
Skills: Faith d12, Fighting d8, Healing d6, Persuasion d8, Intimidation or Stealth d6, Notice d6, Stealth or Intimidation d4, Shooting or Throwing d4
Charisma: +0; Pace: 6; Parry: 6; Toughness: 6
Hindrances: One Major, two Minor
Edges: Arcane Background (Miracles), Champion, Healer, Holy Warrior, New Power (x 3), Power Points (x 4)
Special Abilities
- Power Points: 30
- Powers: 5 (two of which are Healing and Greater Healing)
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