Legendary Archetypes: Mystical Martial Artist
As Paul “Wiggy” Wade-Wilson wrote long ago, “Life Begins at Legendary.”
In Legendary Archetypes, the Wine and Savages blog presents ready-to-use Legendary Rank (80 XP) heroes built using only the Savage Worlds core rules. These archetypes are offered as aids for duet and solo gamers or for gaming groups ready to jump right into the big leagues.
The characters are built with an eye toward versatility (necessary in duet gaming) and so have their Traits and Edges spread out for broader competence rather than min/maxed in certain areas. Game Masters using these archetypes may wish to allow the players another 20 to 40 experience points (2 to 4 Advances) to further customize the characters beyond choosing Hindrances.
Mystical Martial Artist
Hindrances: Arrogant, Small, Vow [Minor; to CURE] |
Trained in spiritual traditions that wed training in the martial arts to expanding one's consciousness or touching the face of God, the mystical martial artist combines combat prowess with mystical might. The mystical martial artist's incredible powers may be subtle like those of Chiun (the Master of Sinanju) and Kwai Chang Caine, overt like those of Chun Li and Danny Rand, or spectacular like those of Aang and Korra.
While this build emphasizes the mystical martial artist's skill in hand-to-hand combat, the archetype can be modified into a deadly assassin (+2 Climbing, +3 Stealth and Throwing, New Power -- speed), manipulator of the elements (New Power x 4 -- damage field, elemental manipulation, entangle, environmental protection), or a bad-ass street fighter (+1 Vigor, New Power x 3 -- quickness, any two offensive powers or armor)
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Climbing d4, Faith d8, Fighting d12, Healing d4, Intimidation d4, Notice d6, Persuasion d6, Stealth d4, Swimming d4, Taunt d4, Throwing d6
Charisma: +0; Pace: 6; Parry: 9; Toughness: 6
Hindrances: One Major, Two Minor
Edges: Acrobat, Adept, Brawler, Bruiser, Martial Artist/Improved Martial Artist, Martial Arts Master, New Power (x 2), Power Points (x 3)
Special Abilities
Power Points: 25
Powers: boost/lower trait, deflection, healing, smite
Special Abilities
Power Points: 25
Powers: boost/lower trait, deflection, healing, smite
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