Chain Whip-Flail
When designing weapons for Savage Worlds, simpler is usually
better. Sometimes, though, you get a really silly idea that needs several
paragraphs to explain.
Gradniki axe, chain whip-flail, mace |
Chain Whip-Flail
A weapon for The King is Dead, Accursed, and other settings
of Gothic monster-hunting
During their long and secretive existence, the secret
society known as the Bloodstained Blade have drawn upon their beginnings in the
ancient imperial gladiator pits to master exotic weapons. The most unusual of
these is the chain whip-flail.
The flanged head of a war-flail attached to a long (12’)
chain, the chain whip-flail can be an ungainly weapon in the hands of novices,
but masters of the weapon exult in its versatility. The wielder holds the
handle in one hand and the chain in the other, spinning the weighted head to
pick up momentum. Experts in the weapon easily change grips, lengthening and
shortening the chain—even wrapping it around their own arms and legs to control
its direction.
In Malleus, tradition holds the weapon was originally
imported from the East. Other worlds claim different origins; in the land of
Morden (see Accursed), the Gradniki claim they derived the weapon from the
heavy flails needed to thresh the wheat of Steppengrad.
The hunters of Steppengrad and other similar lands
frequently cast the heads of chain whip-flails from silver in order to better
battle werewolves and similar creatures. In fairy-beset lands like Cairn
Kainen, cold iron is used instead. The vampire killers of Malleus use the
weapon in order to ensnare the undead before closing with a stake.
Chain Whip-Flail
Damage: Str + d6
Minimum Strength: d6
Weight: 12
Cost: 500
Notes: Ignores shield bonus, Reach 2, two hands. Rather than inflicting damage, the wielder may make an opposed Fighting roll against the target’s Agility or Strength. The target is Entangled on a success and Bound on a raise.
Damage: Str + d6
Minimum Strength: d6
Weight: 12
Cost: 500
Notes: Ignores shield bonus, Reach 2, two hands. Rather than inflicting damage, the wielder may make an opposed Fighting roll against the target’s Agility or Strength. The target is Entangled on a success and Bound on a raise.
Many hunters convert the handles of their whip-flails into
secondary weapons—using wooden handles sharpened into stakes to hunt vampires
or attaching silver dagger blades for werewolves. These stabbing implements do
Str + d4 damage and count as the proper materials for those monsters’
weaknesses.
Characters with Rope Monkey (see Buccaneer: Through Hell
& High Water and Pirates of the Spanish Main) and similar Edges may use a
chain whip-flail to swing across battlefields. This requires an Athletics roll
and (as usual) counts as the hero’s movement for that round. See Whip-Chain Warrior
below.
Thurible Whip-Flail
Usually converted from thuribles used in consecrated rituals,
the heads of these chain whip-flails are censers filled with burning incense.
This incense acts as a holy symbol for creatures with that weakness.
Thurible whip-flails cannot be purchased through
conventional means.
Aspergill Whip-Flail
Incorporating the head of an aspergillum and the chain of a
thurible, the aspergill whip-flail contains a reservoir of holy water that
dispenses when the aspergillum strikes a solid object. Vampires and other
creatures vulnerable to holy water in a Small Burst Template suffer its
effects. The inexact dispersion of holy water means an aspergill whip-flail may
be used d4 + 2 times before needing to be refilled.
Aspergill whip-flails cannot be purchased through
conventional means.
Sunburst Whip-Flail
This enchanted whip-flail produces a flash of sunlight when
it strikes an undead or supernaturally evil foe. On a successful hit, the
wielder rolls the sunburst whip-flail’s Spellcasting; a success on this roll
activates an instantaneous use of the light power (the power does not last for 10 minutes as usual). Vampires and other
vulnerable creatures within a Large Burst Template suffer the effects of
sunlight.
The sunburst whip-flail possesses Spellcasting d8 and holds
up to 10 Power Points.
New Combat Edge
Whip-Chain Warrior
Requirements: Seasoned, Agility d8, Fighting d8, Two-Fisted
The chain whip-flail becomes an even more flexible weapon in
the hands of this practitioner.
- By gripping further up the chain or wrapping the excess portion around their arm, the Whip-Chain Warrior may shorten the Reach of the weapon to 1 or 0, making it more effective in tight quarters.
- They may use the handle of the chain whip-flail as a second weapon. If they forego attacking with the handle in a round, they may instead use the chain and handle as a shield (+1 Parry).
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