New Edge: Soft Style
For some reason, recently I’ve found myself thinking about soft
style martial arts—traditions like aikido and judo—and how to model them in Savage Worlds.
Oh, yeah. Now I remember why they've been on my mind.
G. I. Joe Special Missions #4 by Larry Hama and Herb Trimpe |
The philosophy behind these schools (at least, the one that
action movies and comics taught me) is that they’re supposed to be about
redirecting the opponent’s momentum to throw them or knock them off balance.
Particularly in the case of aikido (sold to Westerners as the “pacifist”
martial art), modeling this with Fighting skill attacks seems contrary to the
underlying philosophy.
The answer looks to be pushing, an underutilized part of the
Situational Combat Rules. If we
accept that the Bash maneuver also incorporates throws and that “knocking”
someone prone can also mean flipping them, then the Bash and Knock Prone
maneuvers perfectly encapsulate the kind of redirection of momentum espoused by
soft styles. Unfortunately, pushes rely on opposed Strength rolls, so unless
your martial artist is Hercules, he’s not going to be throwing a lot of people.
Therefore, we need a couple of Edges.
Soft Style
Requirements:
Novice, Martial Artist
You practice a soft technique martial art such as aikido,
hapkido, judo, or t’ai chi ch’uan. The philosophy behind your school emphasizes
redirecting your opponent’s momentum, putting yourself in an advantageous
position and leaving your opponent off-balance.
You may use the Push maneuver (see Situational Combat Rules)
to Bash or Knock Prone opponents through flips, trips, and throws. When you
Bash or Knock Prone, you use Fighting instead of Strength for the opposed roll.
Bashing and Knocking Prone count as Fighting and martial arts attacks for Edges
that modify such abilities (such as First Strike and Martial Arts Master).
Improved Soft Style
Requirements: Veteran,
Soft Style
You have learned to truly turning your opponents’ own power
against them. When you Bash or Knock Prone, your opponent suffers damage equal
to their Strength. If your target ran at least 3” toward you before you
attacked, you add +2 to your roll.
For Freedom Squadron, I'd convert this into an aspect of the Fighting Style Edge, while for it could get added into Superior Kung Fu for Deadlands: Reloaded.
For Freedom Squadron, I'd convert this into an aspect of the Fighting Style Edge, while for it could get added into Superior Kung Fu for Deadlands: Reloaded.
Very cool. I've been thinking about how to make an aikido-ish character earlier with only RAW, but it was difficult. Enabling Fighting instead of Strength for the maneuvers is a good solution.
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