What I Would Have Pitched to WotC If They Would Have Asked Me to Pitch
Some weeks back, a job listing popped up on Hasbro’s site
for a designer position at Dungeons &
Dragons. I threw my hat into the ring—I qualified, after all—but yesterday
received notice that Wizards of the Coast did not want to interview me. I’m
disappointed, but slightly relieved at not having to throw my life out of whack
by moving to Washington. I sincerely hope they’re taking this opportunity to
add some increased diversity to the D&D
crew.
If—IF!—I had gotten the interview, and if—IF!—the good
people at Wizards had asked me for pitches for new books, this is what I would
have pitched:
Against the Lords
For levels 1-15
An urbancrawl
adventure intended to reestablish Waterdeep as the premier city setting of the
Forgotten Realms, Against the Lords puts the adventurers at odds with the very
Lords of Waterdeep! Discovering the Masked Lords infiltrated and subverted by
various enemies of Waterdeep—such as the Xanathar’s Thieves Guild and the Zhentarim—the
adventurers must scour the city and root out corruption, taking them to such
iconic locations as Blackstaff Tower, Mother Tathlorn’s, Skullport, and
Undermountain. Along the way, the adventurers build their own network of
political allies, emerging at last to become Lords of Waterdeep themselves!
Legacy of Champions
For levels 15+
A new age of heroes
begins as old heroes step down! With the retirement of the Forgotten Realms
book line in 2016, the chance arises to allow Dungeon Masters and players to
truly make the Realms their own. Featuring denouements by Realms luminaries
such as Ed Greenwood and R. A. Salvatore, this adventure provides the last
chapter in the stories of legends like Elminster and Drizzt while providing the
chance for the player’s own characters to step into the legacies vacated. Who
will be the new Sage of Shadowdale? Who will become the Open Lord of Waterdeep?
Who will wield Twinkle and Icingdeath? A series of interconnected adventures
allows high-level characters who have beaten D&D’s previous epic adventures
to advance to 20th level—and beyond!
Man, I wish I had the time to write these for the DMs Guild.
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