What I Would Have Pitched to WotC If They Would Have Asked Me to Pitch
Some weeks back, a job listing popped up on Hasbro’s site for a designer position at Dungeons & Dragons. I threw my hat into the ring—I qualified, after all—but yesterday received notice that Wizards of the Coast did not want to interview me. I’m disappointed, but slightly relieved at not having to throw my life out of whack by moving to Washington. I sincerely hope they’re taking this opportunity to add some increased diversity to the D&D crew.
If—IF!—I had gotten the interview, and if—IF!—the good people at Wizards had asked me for pitches for new books, this is what I would have pitched:
Against the Lords
For levels 1-15
An urbancrawl adventure intended to reestablish Waterdeep as the premier city setting of the Forgotten Realms, Against the Lords puts the adventurers at odds with the very Lords of Waterdeep! Discovering the Masked Lords infiltrated and subverted by various enemies of Waterdeep—such as the Xanathar’s Thieves Guild and the Zhentarim—the adventurers must scour the city and root out corruption, taking them to such iconic locations as Blackstaff Tower, Mother Tathlorn’s, Skullport, and Undermountain. Along the way, the adventurers build their own network of political allies, emerging at last to become Lords of Waterdeep themselves!
Legacy of Champions
For levels 15+
A new age of heroes begins as old heroes step down! With the retirement of the Forgotten Realms book line in 2016, the chance arises to allow Dungeon Masters and players to truly make the Realms their own. Featuring denouements by Realms luminaries such as Ed Greenwood and R. A. Salvatore, this adventure provides the last chapter in the stories of legends like Elminster and Drizzt while providing the chance for the player’s own characters to step into the legacies vacated. Who will be the new Sage of Shadowdale? Who will become the Open Lord of Waterdeep? Who will wield Twinkle and Icingdeath? A series of interconnected adventures allows high-level characters who have beaten D&D’s previous epic adventures to advance to 20th level—and beyond!
Man, I wish I had the time to write these for the DMs Guild.