"'Manos' The Hands of Fate" Heroes for Savage Worlds

O Manos - thou of primal darkness! Thou who dwelleth in the depth of the universe in the black chasms of night! Thou who bestoweth the mother darkness upon thy faithful, to live eternally in her keeping. Thou dost make him most blessed forever! And thou who dost curse with eternal burning life those whom transgress against thee! Holy art thou, holy art thou, holy art thou! Manos will be done! Thy priesthood remains steadfast, thy priesthood remains constant, thy priesthood remains right-eous. Thou hast taught us, O Manos, and we hath listened. Give ear to our words, O Manos, and hear us! Hear us! Hear us! For we are faithful and thou art our God.

For the awful protagonists of "Manos:" The Hands of Fate, I decided to be honest and stat them up as real Savage Worlds Novice characters. In order to preserve their incompetency as much as possible, I had to spread around the skill points quite a bit, and not have them take a full set of Hindrances. I'd be tempted to give them a few more Hindrances from the Horror Companion, but that would ironically only make them more competent, so I didn't.

Now get out there and run the worst one-shot you've ever played!

Mike, I'm scared.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Driving d6, Fighting d4, Intimidation d4, Investigation d6, Notice d6, Persuasion d6, Repair d4, Stealth d6, Taunt d6
Charisma: +4; Pace: 6; Parry: 4; Toughness: 5
Hindrances: Yellow
Edges: Attractive, Danger Sense
Gear: a head-scarf? 

Nothing to worry about. It's only your imagination.
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills: Driving d8, Fighting d4, Intimidation d6, Notice d4, Persuasion d4, Repair d6, Shooting d4, Stealth d4, Taunt d4
Charisma: +0; Pace: 6; Parry: 4; Toughness: 6
Hindrances: Overconfident
Edges: Rich, Strong Willed
Gear: mid-sized car, .38 special (Damage: 2d6, Range: 10/20/40, RoF: 1, AP 1, Revolver)
Let's sing something from Pearl Jam!

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d4, Vigor d6
Skills: Notice d8, Persuasion d4, Stealth d8
Charisma: +2; Pace: 6; Parry: 4; Toughness: 5
Hindrances: Young
Edges: Cute (as Attractive, but, y'know, for kids), Beast Master
Gear: Peppy the Poodle (as dog, small)

New Beast
Dog, Small
There are proper dogs, and then there's those awful little barky things that shake with fear all the time and snap at everything because they're living embodiments of existential dread. If you wanted something small and lap-sized, why didn't you get a cat?
Attributes: Agility d6, Smarts d6 (A), Spirit d6, STrength d4, Vigor d6
Skills: Fighting d4, Notice d10, Taunt d6
Pace: 8; Parry: 4; Toughness: 3
Special Abilities
  • Bite: Str+d4
  • Fleet Footed: Small dogs roll a d10 when running instead of a d6.
  • Size -2: Small dogs are really small.



  1. I feel like this should be run with players "dubbing" the dialog for each other. So Mike's player makes up Debbie's dialog (as Debbie's player moves their mouth without speaking), and Debbie's player does Margaret's, and so on.


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