Legendary Archetypes: Social Encounter Warrior

As Paul “Wiggy” Wade-Wilson wrote long ago, “Life Begins at Legendary.”


In Legendary Archetypes, the Wine and Savages blog presents ready-to-use Legendary Rank (80 XP) heroes built using only the Savage Worlds core rules. These archetypes are offered as aids for duet and solo gamers or for gaming groups ready to jump right into the big leagues.



The characters are built with an eye toward versatility (necessary in duet gaming) and so have their Traits and Edges spread out for broader competence rather than min/maxed in certain areas. Game Masters using these archetypes may wish to allow the players another 20 to 40 experience points (2 to 4 Advances) to further customize the characters beyond choosing Hindrances.



Social Encounter Warrior

Hindrances: Arrogant, Outsider, Stubborn



More than just a pretty face, the Social Encounter Warrior is a master of the put-down, gifted with the gab, and able to roll with the punches. The archetype can easily embody a variety of roles in low-violence settings, from socialites like Pride and Prejudice's Elizabeth Bennet and Downton Abbey's Lady Mary Talbot (née Crawley), to comical con artists like J. Wellington Wimpy and Bender Bending Rodriguez, to master detectives like Hercule Poirot and Lieutenant Columbo.


Additional Advances can refocus the Social Encounter Warrior to be the face for a team of soldiers of fortune on the run from a crime they didn't commit (+1 die in Agility, + 2 dice in Fighting and Shooting, +1 die in Driving, Gambling, Persuasion, and Stealth), a gentleman thief (+1 die in Agility, +3 dice in Lockpicking, +2 dice in Stealth), or a consummate politician (+1 die in Intimidation and Persuasion, Command, the Connections Edge with any two organizations).


Attributes: Agility d6, Smarts d10, Spirit d10, Strength d6, Vigor d10
Skills: Climbing d4, Driving or Riding d4, Fighting d4, Gambling d6, Healing d4, Intimidation d8, Investigation d8, Notice d8, Persuasion d8, Shooting or Stealth d4, Stealth or Swimming d4, Streetwise d8, Taunt d8, Throwing d4
Charisma: +4; Pace: 6; Parry: 4; Toughness: 7
Hindrances: One Major, Two Minor
Edges: Alertness, Attractive and Very Attractive or Attractive and Charismatic, Combat Reflexes, Level Headed/Improved Level Headed, Strong Willed

Hindrances: Greedy [Major], Delusional [Minor; wants to be famous and/or a folk singer], Habit [Minor; smokes]



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