Accursed: Banes of Ayesha

 Some examples of Banes that serve Ayesha the Timeless:

White Apes
The so-called White Apes are the tribe of Devolved Men who first came to Morden with Ayesha and the Grand Coven.  Inbred cannibals capable of only rudimentary tool use, the White Apes are nevertheless adept at herding the terror birds and great beasts that compose the Timeless One’s army.  
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d8
Skills: Athletics d6, Fighting d8, Guts d6, Notice d6, Subterfuge d4, Survival d4, Throwing d8, Tracking d4.
Charisma: -4  Pace: 6  Parry: 7  Toughness: 6
Hindrances: Delusional (Major) (worship Ayesha as an infallible goddess), Illiterate, Mean.
Edges: Animal Senses, Berserk, Brawny, Combat Reflexes, Man-Eater
Equipment: Stone-tipped spear (Str+d6, range: 3/6/12, Parry +1, Reach 1, 2 hands)
Special Abilities
  • Bite: Str+d4
  • Brachiation: Devolved Men are able to climb and move at their full Pace by swinging from one hand-hold to another by their arms.
  • Leap: Devolved Men can leap 2” horizontally, or 4” from a running start. Each success and raise on a Strength roll grants one additional inch.
Changa, King of the White Apes
The leader of the White Apes is a giant who has fully accepted his Witchmark.  Towering as large as a dragon king, Changa is fiercely loyal to and protective of his queen and goddess.
Attributes: Agility d6, Smarts d4 (A), Spirit d6, Strength d12+6, Vigor d10
Skills: Athletics d6, Fighting d12, Guts d12, Notice d6, Subterfuge d4, Survival d4, Throwing d8, Tracking d4.
Charisma: -4  Pace: 6  Parry: 10  Toughness: 16
Hindrances: Delusional (Major) (worship Ayesha as an infallible goddess), Illiterate, Loyal.
Edges: Animal Senses, Berserk, Brawler, Brawny, Bruiser, Combat Reflexes, Expert/Master (Strength), Improved Block, Improved Sweep, Kreegah!, Man-Eater.
Equipment: big rock (Str+d8, -2 to hit, range: 3/6/12)
Special Abilities
  • Bite: Str+d4
  • Brachiation: Devolved Men are able to climb and move at their full Pace by swinging from one hand-hold to another by their arms.
  • Hardy: Changa does not suffer a wound from being Shaken twice.
  • Huge: Changa is Huge and thus suffers +4 to attacks against him.
  • Leap: Devolved Men can leap 2” horizontally, or 4” from a running start. Each success and raise on a Strength roll grants one additional inch.

Feathered Dragons
One of the strangest manifestations of Ayesha’s power over time is her ability to transform birds into flightless, feathered Banes colloquially called “feathered dragons.”  Distinctly avian in body structure (upright posture, wing-like arms) but with strangely reptilian features (teeth, pebbly hides beneath their feathers), these feathered dragons wreaked havoc during the Bane War.  One notable disaster involved the Timeless One devolving a murder of crows circling above a battlefield into a pack of black-feathered hunting dragons that literally fell upon the Armies of Light and tore them to pieces.
Hunting Dragon
These man-sized feathered dragons are cunning pack hunters (sometimes they seem more intelligent than Ayesha’s Devolved Men).  Armed with grasping forelimbs and sickle-like talons on their feet, hunting dragons prefer to leap upon their prey and rake them to death.    
Attributes: Agility d10, Smarts d8 (A), Spirit d10, Strength d10, Vigor d8
Skills: Fighting d10, Notice d8, Subterfuge d6, Tracking d8
Pace: 10  Parry: 7  Toughness: 8 (2)
Special Abilities
  • Armor +2: Tough, pebbly hide lies beneath the hunting dragon’s feathers.
  • Bite/Talons: Str+d6. 
  • Fleet-Footed: Hunting dragons roll a d8 when running instead of a d6.
  • Improved Frenzy: Hunting dragons may make two Fighting attacks each action at no penalty.
  • Pounce: A hunting dragon can leap 1d6” to gain +4 to its attack and damage. Its Parry is reduced by –2 until its next action when performing the maneuver however.
Dragon King
The terrible dragon kings are the most feared of Ayesha’s feathered dragons.  Forty feet long and as tall as an elephant, the dragon king’s massive teeth are capable of punching through the toughest armor. 
Attributes: Agility d4, Smarts d6 (A), Spirit d10, Strength d12+7, Vigor d10
Skills: Fighting d10, Intimidation d10, Notice d6, Tracking d6
Pace: 8  Parry: 6  Toughness: 18 (4)
Special Abilities
  • Armor +4: Tough, pebbly hide lies beneath the dragon king’s feathers.
  • Bite: Str+d10
  • Fear: Dragon kings are frightening creatures to behold.
  • Gargantuan: Dragon kings are Huge and thus suffer +4 to attacks against them. Their attacks count as Heavy Weapons, and their Armor is Heavy Armor.
  • Hardy: The creature does not suffer a wound from being Shaken twice.
  • Size +7

Comments

  1. Replies
    1. Thanks! I have to admit that the same ground has been covered elsewhere; if anything, my versions are actually weaker than some versions of cavemen and dinosaurs.

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  2. Takes me right back to my nightmares after the first Jurassic Park.
    Monstrous good fun.

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    Replies
    1. "Jurassic Park III" was the one that gave me nightmares for some reason; I guess the spinosaurus didn't have the childhood goodwill of the tyrannosaurus. It'll be interesting to see if they update the dinosaur designs to be more in line with the latest science in the reboot.

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