Do you need art for a
Mecha Kaiju Sensō Tai!!! campaign?
There's a lot of awesome kaiju art on the internet that suits the bill, and an awful lot of it is by
Matt Frank. While there's some awesome stuff on his professional page, his
deviantART page has some absolutely pefect pieces for use as figure flats or flavor illustrations. If I ever get around to trying to produce a book of this setting (or if somebody with deeper pockets pays me for it), Matt Frank is my first choice of artist.
The following are from his Godzilla Neo project that reimagines characters from every era of Godzilla (including the cartoons). They'd take a bit of work to turn into custom figure flats, but they'd be worth it.
|
Jet Jaguar |
|
King Caesar |
|
King Ghidorah |
|
Kiryu (Millenium Mechagodzilla) |
|
Megalon |
|
Moguera |
I especially like the characters he's worked in from Japanese mythology.
|
Ikusagami |
|
Orochi |
There's plenty more of both
Godzilla series characters and crazier critters for the upcoming
Colossal Kaiju Combat game at devaintART.
I know the general consensus of the community is that "CG bad! Muppets gud!", but I really have to wonder what could happen if one were to take a lot of those old classic monsters and instead of doing them as guys in costumes that have to be built on a relatively small budget, if one could do them entirely as CG so you don't have to worry about a human fitting in the costume and they can move far more gracefully than a human with a 50+kg suit on can move, what could they look like?
ReplyDeleteThis artists went a decent way towards showing that.
I'd say that Godzilla (2014) and Pacific Rim do good jobs of showing the possibilities of CGI kaiju. :)
Delete(My apologies for taking so long to reply to your comment.)