Space Operetta 33,000: Sci-Fi Comedy for Savage Worlds
Space Operetta 33,000
But then you get to the end and the gorilla starts throwin’ barrels at you.
--Futurama
It’s the far future (or maybe long ago in a galaxy far, far away) and life goes on as always.
On board the HMS
Decider, the second shift – an oddball assortment of junior officers and
those passed over for promotion one too many times – find themselves in command
of the Imperial Discovery Fleet’s flagship when the senior bridge crew is
killed on an away mission. They’re
months away from the nearest starbase and this is their only chance at command
of their own vessel. How badly do they
screw-up first contact with innumerable alien cultures?
fake Klingons and Vulcans brilliantly original races of your
own conception! Playing up the All
Thumbs Hindrance of the otherwise lofty Elves or the Bloodthirsty Hindrance of otherwise
sexy cat-people Rakashans seems like comedy gold to me.
With the Minor version of the Hindrance. when you declare you are using a device (blast-gun, chronic screwdriver, sandwich) that you haven’t used yet, the GM may once per session require you to make a Smarts-2 roll in order to have remembered it.
With the Major version of the Hindrance, the GM may simply declare you left it in your other pants.
Bestiary
Most NPCs are going to be as incompetent as the PCs, so you can usually assume d6s in all Attributes and d4s or d6s in their Skills. As mentioned before, Savage Worlds Deluxe, the Science Fiction Bestiary Toolkit has a great collection of NPC archetypes (and some monsters).
Of course, you can always use Sitting Ducks' Futurama profiles for a ready-made crew.
Space…
It seems to go on forever…But then you get to the end and the gorilla starts throwin’ barrels at you.
--Futurama
It’s the far future (or maybe long ago in a galaxy far, far away) and life goes on as always.
In a ratty cantina on the bog planet Mephitic VI, the best
smuggler in the galaxy has an attack of diarrhea right before a meeting with an
old coot and a mushroom farmer about smuggling some droids past the People’s Bureaucratic
Republic’s blockade. The job goes to a second-rate
smuggling outfit that underbids him.
Will they get the secret plans to the Counter-Insurgency or do they eat
too many of the farm-boy’s mushrooms?
On the Outer Fringe of the galaxy, a not-so-very intrepid
band of interns is fact-checking the entries of that esteemed repository of all
knowledge, the Encyclopedia Interplanetica, in preparation for its new edition. Unfortunately for them, it seems the
Encyclopedia is woefully out of date; fortunately for them, they’re one step
ahead of their bar tabs.
In another time and another
place, Futurama is cancelled again…
I’ve never believed in 13 as an unlucky number, but this
year has really sucked. I’ve had a few
genuine tragedies (that I won’t bother you with), some really annoying
financial trouble (but we’ve kept our heads above water), and some cases of “adding
insult to injury.” The re-cancellation
of Futurama is one of those insults.
Futurama has been
one of my favorite TV shows ever since it premiered. Like Scott Pilgrim, I identify strongly with
Philip J. Fry despite being his opposite in many ways (in Fry’s case, I’m
book-smart with a degree and a steady job with a pretty decent paycheck). Like Fry, I’m perpetually stuck in a
go-nowehere position and my greatest talents seem to lie outside of the professional
sphere; one of those talents we share is being good at loving the lady we love
no matter what. Philip J. Fry is an
inspirational figure (if definitely not aspirational).
Space Operetta 33,000 is a Savage Worlds setting of sci-fi
comedy. Whether you lampoon your
favorite (or least favorite) space opera sagas or rip off Douglas Adams, the
name of the game is relishing the dumb things we role-players do anyway in a
setting that doesn’t make you roll up a new character if you push the wrong
button.
*** Warning: Deliberately trying to improvise brilliant
dialogue and full-fledged comedy skits is doomed to failure. Nobody is that funny. The best thing to do instead is play crazy
situations straight and just revel in the quips and goofy behavior that comes naturally
from friends gathering around the gaming table.***
While all the rules you need are in Savage Worlds Deluxe, the Science
Fiction Bestiary Toolkit has a really helpful assortment of (admittedly old
edition) NPC archetypes from fake Jedi to a star fleet bridge crew. Additional alien races and alternate
spaceship rules can be found in the other sci-fi toolkits, Slipstream, and issues of Savage
Insider.
Races
This might be a fun time to play with the Making Races guidelines in Savage Worlds Deluxe. Otherwise, have fun re-skinning the standard
races into
Skills
No changes, but the GM should be sure to throw the
characters into situation where they don’t have the needed skills.
Hindrances
No changes, but Doubting
Thomas kind of requires that the characters encounter supernatural beings
fairly regularly and that may not fit your version of sci-fi. GMs should keep a list handy of the
characters’ Hindrances and work in opportunities to exploit them whenever
possible; for instance, characters with Bad
Eyes (Minor) will be constantly having their contacts popping out or their glasses
knocked off.
New Hindrance: Absent-Minded (Minor or Major)
You tend to forget things – as in actual objects. With the Minor version of the Hindrance. when you declare you are using a device (blast-gun, chronic screwdriver, sandwich) that you haven’t used yet, the GM may once per session require you to make a Smarts-2 roll in order to have remembered it.
With the Major version of the Hindrance, the GM may simply declare you left it in your other pants.
Edges
No changes.
Gear
Futuristic Gear is the most widely available, with Medieval
Gear perversely being more common than Modern.
Setting Rules
As
has been pointed out before, the combination of Critical Failures with
Heroes Never Die practically defines a comedy setting. To simulate Futurama’s particular comedy-violence style, I would recommend the
use of Gritty Damage (how many times have characters lost limbs?) and High
Adventure (see the Claw-Plach scene in episode 209 “Why Must I Be a Crustacean
in Love?”).
Powers
Weird Science is a must.
The hilarious way Psionics can actually backfire on the entire party
makes it a likely candidate for inclusion.
Use Magic, Miracles, and Super Powers at your own risk.Bestiary
Most NPCs are going to be as incompetent as the PCs, so you can usually assume d6s in all Attributes and d4s or d6s in their Skills. As mentioned before, Savage Worlds Deluxe, the Science Fiction Bestiary Toolkit has a great collection of NPC archetypes (and some monsters).
Of course, you can always use Sitting Ducks' Futurama profiles for a ready-made crew.
I’ll miss you, meat-bag.
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