Scott Pilgrim's World: Kung-Fu and Coming of Age for Savage Worlds
I’m a poseur. I haven’t
read the original Scott Pilgrim
comics by Bryan Lee O’Malley and all I’ve played of the Scott Pilgrim vs. the World video game is the free preview. In my defense, I saw the movie in the theater
on opening weekend, I bought it on Blu-Ray on the day it was released, and I
own all of the soundtrack albums. It’s
not like I’m not a Scott Pilgrim fan;
it’s just that I’m not a super-über-megafan.
The thing is: I get Scott Pilgrim. I have been Scott Pilgrim. I have been a shitty boyfriend when I thought
I was the nicest guy on Earth. I have
dated (“used” would probably be a more accurate word) a girl too young for me
because it was easier than making myself a better man. I have found true love with a woman with a
lot of baggage and fought like hell to keep her. I may have never been in a band and I may
have played Sega instead of Nintendo, but I have lived Scott Pilgrim vs. the
World.
Scott Pilgrim’s World is a Savage
Worlds setting in which the simmering misery of daily life can boil over into a
side-scrolling fighting game – where an argument with your ex can turn into a
real-life round of Street Fighter II or a bad job interview can end with
a Mortal Kombat fatality. If Buffy
the Vampire Slayer took “high school is hell” and made the monsters the
metaphors for life’s tribulations, then in Scott Pilgrim’s World life is a
battle and you must be prepared to FIGHT!
The setting takes its cues from anime, manga, and Japanese video games
but your game can be set anywhere. Play
yourselves and battle the terrible bosses, crappy co-workers, moronic
customers, and lousy drivers you have to deal with everyday. Idealize your college days and retell your
lives with all the awesome sexy hookups and counterculture cred you wished you
lived. Put yourself in somebody else’s
shoes and play a game of love, loss, laughter, and Hadokens in a life you’ve
never lived. Cue up your favorite video
game soundtrack or Canadian alternative band and get ready to rock.
Streets of
Bedlam, the Savage Worlds Super Powers Companion, and Savage Worlds
Pulp Gm’s Toolkit are recommended but optional.
Races
Arguably, all characters should be human, but let’s face it: life is
weird. That irritating co-worker who
does everything with inhuman precision and perfection might just be a cyborg (as
android) and that sexy bad girl might be a cat-girl (rakasha). It’s up to you.
Skills
Since it’s a modern setting, all skills are permitted. If you want to have a secondary theme to the
game – like all the characters are members of garage bands or art students or
role-playing gamers – then feel free to introduce that as a specialized
Knowledge skill (or link it to a different attribute; Scott’s bass-playing is
probably more linked to Agility than Smarts).
Hindrances
All Savage Worlds Deluxe Hindrances are allowed.
Edges
All player characters receive the Adept
Edge and its related prerequisites FOR FREE (see Setting Rules). All other Savage
Worlds Deluxe Edges are allowed though some might be relatively useless.
New Edge: Get a Life
(Weird)
Requirements: Wild Card,
Seasoned.You’ve earned another life! If your character is killed, you can activate this new life and resume play as if no harm has come to the character. (If this is a duet game, then you should really start the session over, but that would be a bitch in a multiplayer game.) This Edge may be taken once per rank.
Gear
All Medieval and Modern gear is allowed. This is a setting about modern daily life skewed
through lens of 8-bit fighting games, though, so GMs should discourage military
weapons and armor. If a player can make
a really good case for it, feel free to let them buy Futuristic gear.
Setting Rules
All player characters (and most Wild Card NPCs) in Scott Pilgrim’s World are Adepts.
Every single danged PC gets – FOR FREE – the Adept Edge, Arcane
Background: Miracles, the Martial Artist Edge, Faith at d8, and Fighting at
d8. It’s just an underlying truism of
the setting that even the most innocuous schmuck can suddenly start churning out
the flying kicks and Shoryukens if pushed far enough. Deal with it.
Faith for Scott Pilgrim’s World
PCs reflects their faith in themselves and their own dreams and ideals rather
than service to an external deity (unless you want to play a religious
type who defines himself through his religion).
Players should take a few minutes to write a list of “dos and don’ts”
for their characters’ motivations and GMs might want to consider adopting the
rule from earlier editions of Savage Worlds where screwing up on your Faith
roll means you’ve committed a sin (translated in this case to mean a crisis of
conscience or a moment of self-doubt).
Vegan characters who take the Vow (Major) Hindrance may be
built using the Savage Worlds Super
Powers Companion instead of Savage
Worlds Deluxe (being vegan just makes you a better person). Vegan characters don’t receive the Adept Edge
and its prerequisites for free – they don’t need it – but they do get Martial
Artist and Fighting at d8. Being vegan
is tough; if a character breaks vegan edge by indulging in eggs, meat, or milk
three times, he is busted by the Vegan Police and loses all of the Abilities
and Edges purchased with his Super Powers… FOREVER!
The Roles
rules from Streets of Bedlam are highly recommended.
The following setting rules from Savage Worlds Deluxe are in effect: Bllod & Guts, Born a Hero, Critical
Failures, Fanatics, High Adventure, and Joker’s Wild.
Powers
There is nothing to prevent a character from having more
than one Arcane Background. Matthew
Patel, for instance, obviously too AB: Magic as well as the Miracles that came
with being a Scott Pilgrim
character. Power points from additional
Arcane Backgrounds must be tracked (and purchased) separately.
Bestiary
Unfortunately, there aren’t much in the way of NPC
archetypes in Savage Worlds Deluxe
and pretty much every modern-day Savage Worlds supplement is an homage to Sin City instead of Scott Pilgrim. Funny enough,
the Savage Worlds Pulp Gm’s
Toolkit has an awesome list of more-or-less modern NPC archetypes that can be
reskinned pretty easily; there are actors, athletes, journalists, and martial
artists as well as many goofier pulp figures like big game hunters and mad
scientists. Inspiration
The various incarnations of Scott Pilgrim, obviously, but also:
FLCL (anime & manga)
Ranma 1/2 (anime & manga)
Sengoku Basara (anime, manga, & video game)
Kill Bill vols. 1 & 2 (film)
Edgar Wright's Cornetto Trilogy: Shaun of the Dead, Hot Fuzz, & The World's End (film)
Other people's versions
Putting the Savage(Worlds) in our Heroes: Scott Pilgrim
The Savage World of Scott Pilgrim
Normally, I ban the Adept Edge from my Savage Worlds games on account of it being a lame and unimaginative attempt to recreate the AD&D monk. But in this case, I have to congratulate you for finding a creative and setting-appropriate use for it.
ReplyDeleteNow here's the big question. How would you know when a player has scored enough points to pull a flaming sword out of themselves?
Even in Savage Worlds, some rewards should be story-based rewards. :)
DeleteI've wondered why nobody adapted Scott Pilgrim to an rpg--and now someone has. You should check out the comic, though.
ReplyDeleteI'm actually not the first person to attempt it for Savage Worlds (I should really link to those pages from here).
Delete(Hangs head in shame) I keep meaning to get to the comics...
I have to come in here for the comics. I'm onthe fifth one now and they're amazing. I have been looking for a way to do Scott Pilgrim and this is fairly solid! Awesome!
DeleteThanks, Kristastic. It was fun to do!
Delete