Redeem: A Savage Worlds Power from Scairy Tales by Brent Wolke
Scairy Tales is an unpublished Savage Worlds setting by Brent
Wolke of Truckee Games. Originally
announced early in Savage Worlds’ history, something happened that I have no
personal knowledge of and it has been delayed quite a bit. Sadly, the setting prefigured the rise of such
twisted fairy tale stories as Grimm
and Once Upon a Time and it is a
tragedy the setting hasn’t officially seen print.
Weirdly enough, a PDF of the incomplete Scairy Tales (including place-markers for art and question marks for “Edited by”) has made its way online. I could swear that the copy I found was linked from a site where Brent Wolke released it into the wild, but I just corresponded with Brent about that and he says copies found online may be pirated. You have been warned. I’m not going to link to anything here.
There’s some really good stuff in Scairy Tales – especially the arcane powers -- that fills in some
gaps that bug me about Savage Worlds. They
could really come in handy for a GM interested in a gentler, more fantastical
setting – something like a Miyazaki movie or My Little Pony: Friendship is Magic – and Brent Wolke has given me
permission to reprint them at Wine and Savages.
My personal favorite is redeem,
a power that allows the caster to undo the curse bespelling part of Wonderment,
the fairytale setting of Scairy Tales.
Redeem (created by Brent
Wolke)
Rank: LegendaryPower Points: 20
Range: Touch
Duration: Permanent
Trappings: Blinding light, chanting, rays of sunlight, warmth.
This is the most powerful of abilities available to those who use Good Magic. Redeem allows the caster to focus his own will, his belief, and part of himself to cleanse an area of Wonderment from the Nightmare, returning it in an instant to its once glorious state. This power may be used on corrupted fairy tale folk as well, bringing them back within the Dream.
To redeem Wonderment,
an arcane skill roll must be made. If successful an area of land equal to 1
mile x Belief as a radius centered on the caster plus 1 mile for every raise is
blasted of the Nightmare. Nightmare creatures or corrupted fairy tale folk in
this area are all immediately shaken, but unharmed otherwise.
To redeem a corrupted
fairy tale folk, an opposed Spirit [for the corrupted being] versus Belief [the arcane skill
powering magic in Scairy Tales] roll must be made. Success returns the fairy tale folk to its
original state of being, free of the Nightmare. It will remain Shaken for one
full day recovering. The freed being will have no memory of its time within the
Nightmare outside of an overriding sense of pain and torment.
In either case, the
caster will have had to imbue so much of himself into the casting of this
power, that it leaves him with one level of fatigue. This can be recovered by a
vigor roll made once per week until healed.
For other settings where the power of compassion can redeem
even the vilest of spirits, I would suggest this as a power for AB: Miracles or
even a Super Power. Examples of redeem in play can be seen in Chihiro
freeing Haku from Zeniba’s control in Spirited
Away, the cleansing of dark spirits in The
Legend of Korra, and the renewal of the land by the Holy Grail in Excalibur.
Didn't Brent Wolke release a version of Scairy Tales for free on the Pinnacle forums? I remember some post a long while back about Pinnacle no longer planning to publish it (for reasons that were not disclosed), and a download link from the author. Unless I'm confusing it with some other savage fairy tale setting. I'm pretty sure I have a legit copy somewhere on my hard drive.
ReplyDeleteYeah, that's what I remember too, but Brent's e-mail was really vague about it.
DeleteI meant to add: No artwork though. Definitely a pre-layout version.
ReplyDelete