Ghastly Affair Antagonists III: Pickpocket through Secret Agent
https://engineoforacles.wordpress.com/2015/02/11/ghastly-affair-the-gothic-game-of-romantic-horror/ |
In the early years of Wine and Savages,
one of my obsessions was adapting Savage Worlds to Gothic
Romance in the style of The Castle of Otranto, The Mysteries of
Udolpho, The Monk, and other such early classics. I made some
progress, but Daniel James Hanley beat me to the punch with Ghastly Affair.
a charmingly horrific D20 RPG of Gothic horror in the late 18th and early 19th
centuries. It is, frankly, brilliant and I encourage the curious to check out
Hanley’s site – The Engine of
Oracles – and download the free version of the game (or buy the nifty
illustrated version).
Presented below are a selection of NPC archetypes
inspired by the Antagonists section of Ghastly Affair – but equally
suitable for The King is Dead and other Gothic settings.
Pickpocket
Pickpocket
Attributes: Agility d8, Smarts
d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Gambling
d6, Intimidation d4, Notice d8, Persuasion d6, Stealth d8, Taunt d6
Charisma: +0; Pace: 6; Parry: 5; Sanity: 5; Toughness: 5
Hindrances: Greedy [Major; risks imprisonment to steal]
Edges: Quick
Gear: club or dagger (for self-defense only), normal or ragged clothing
Special Abilities
Charisma: +0; Pace: 6; Parry: 5; Sanity: 5; Toughness: 5
Hindrances: Greedy [Major; risks imprisonment to steal]
Edges: Quick
Gear: club or dagger (for self-defense only), normal or ragged clothing
Special Abilities
- Sticky Fingers: Pickpockets gain a +2 bonus on Stealth rolls to blend into crowds, move unseen, and pick pockets.
Pirate
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Boating d6, Fighting d8,
Gambling d6, Intimidation d8, Notice d6, Shooting d6, Stealth d6, Taunt d6
Charisma: +0; Pace: 6; Parry: 5; Sanity: 5; Toughness: 6
Hindrances: Greedy [Major; risks execution to steal on the high seas], Wanted [Major]
Edges: Ace, Liquid Courage
Gear: club or dagger, cutlass (as short sword), flintlock pistol, ragged (yet flamboyant) clothing
Police
Charisma: +0; Pace: 6; Parry: 5; Sanity: 5; Toughness: 6
Hindrances: Greedy [Major; risks execution to steal on the high seas], Wanted [Major]
Edges: Ace, Liquid Courage
Gear: club or dagger, cutlass (as short sword), flintlock pistol, ragged (yet flamboyant) clothing
Police
Attributes: Agility d6, Smarts
d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Knowledge (Law) d4, Intimidation d8, Notice d8, Persuasion d6, Stealth d4, Streetwise d6, Taunt d6
Charisma: +0; Pace: 6; Parry: 5 (6 w/staff); Sanity: 5; Toughness: 6
Hindrances: Greedy [Major; if corrupt] or Vow [Major; if honest]
Edges: Connections (police force)
Gear: club, staff, manacles, uniform or normal clothing (depending on how organized the local constabulary may be)
Procurer
Skills: Fighting d6, Knowledge (Law) d4, Intimidation d8, Notice d8, Persuasion d6, Stealth d4, Streetwise d6, Taunt d6
Charisma: +0; Pace: 6; Parry: 5 (6 w/staff); Sanity: 5; Toughness: 6
Hindrances: Greedy [Major; if corrupt] or Vow [Major; if honest]
Edges: Connections (police force)
Gear: club, staff, manacles, uniform or normal clothing (depending on how organized the local constabulary may be)
Procurer
Attributes: Agility d6, Smarts d8,
Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Gambling d6, Intimidation d8, Notice d6, Persuasion d8, Stealth d4
Charisma: +2; Pace: 6; Parry: 5; Sanity: 6; Toughness: 5
Hindrances: Greedy [Major; lures the innocent into prostitution]
Edges: Charismatic, Connections (accomplices and stable), Strong Willed; some are Rich.
Gear: dagger, intoxicants to lure the unwary, perfume, formal clothing
Raging Lunatic
Skills: Fighting d6, Gambling d6, Intimidation d8, Notice d6, Persuasion d8, Stealth d4
Charisma: +2; Pace: 6; Parry: 5; Sanity: 6; Toughness: 5
Hindrances: Greedy [Major; lures the innocent into prostitution]
Edges: Charismatic, Connections (accomplices and stable), Strong Willed; some are Rich.
Gear: dagger, intoxicants to lure the unwary, perfume, formal clothing
Raging Lunatic
Attributes: Agility d6, Smarts d4,
Spirit d8, Strength d10, Vigor d10
Skills: Fighting d6, Notice d6, Stealth d4, Throwing d6
Charisma: +2; Pace: 6; Parry: 5; Sanity: 4; Toughness: 7
Hindrances: Delusional [Major], Touched*
Edges: Berserk, Visions
Gear: ragged clothing (possibly including broken restraints or undone straitjacket)
Special
Skills: Fighting d6, Notice d6, Stealth d4, Throwing d6
Charisma: +2; Pace: 6; Parry: 5; Sanity: 4; Toughness: 7
Hindrances: Delusional [Major], Touched*
Edges: Berserk, Visions
Gear: ragged clothing (possibly including broken restraints or undone straitjacket)
Special
- Easily Enraged: a Raging Lunatic may go berserk from Shaken results from Tests of Will or from seeing harm done to an object of affection
Ruffian
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Gambling d6, Intimidation d8, Notice d6, Stealth d4, Throwing d4
Charisma: -2; Pace: 6; Parry: 5; Sanity: 5; Toughness: 5
Hindrances: Greedy [Major; risks imprisonment for monetary gain], Mean
Edges: Connections (criminal gang)
Gear: club or dagger, brickbat
Secret Agent
Secret Agent
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Climbing d6, Fighting d6, Gambling d8, Intimidation d6, Lockpicking d6, Notice d8, Persuasion d8, Shooting d6, Stealth d8, Taunt d6
Charisma: +2; Pace: 6; Parry: 5; Sanity: 6; Toughness: 6
Hindrances: Vow [Major; to employing government], Wanted [Major; spying is a hanging offense]
Edges: Assassin, Attractive or Charismatic, Thief
Gear: hidden dagger, hidden flintlock pistol, formal clothing
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