Kaiju Super Fun Time Go! character

It's been an interesting and insightful experience guesting on Savage Worlds GM Hangout (On Air!). I'm really impressed with the way Jerrod Gunning stuck to his guns (pun intended) and managed to come up with a way to do combining mecha and keep it interesting. I really didn't think it was possible.

The most recent episode was character creation time for the short (2 episode) demo campaign of Jerrod's Gatchaman/Super Sentai-influenced Kaiju Super Fun Time Go! setting. Part of the premise to the setting is the unabashed releiance on such henshin tropes as the Five-Man Band. Honest to goodness, I was going to volunteer to play the Chick, because I play female characters all the time as a GM and I have no qualms about it. Surprisingly, the gang suggested I play the Leader instead.

So I came up with this guy...

As played by Johnny Yong Bosch
Ryoma Connaught
Seasoned Human Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6.
Skills: Blast d8, Fighting d8, Intimidation d6, Knowledge (Battle) d6, Notice d6, Persuasion d4, Piloting d8, Shooting d6, Streetwise d4.
Charisma: +2; Pace: 6; Parry: 6; Toughness: 6.
Hindrances: Code of Honor, Loyal, Vengeful (Minor), Heroic (Heroic Heroism Setting Rule), Obligations (KMDF; Setting Rule).
Edges: Attractive, Command, Connections, Martial Artist, Assault Branch (bonus), Leader (bonus), Sidekick (Heroic Heroism).
Special Abilities
  • Power Points: 20
  • Powers: blast (ghostly images of Ryoma’s samurai and Celtic warrior ancestors rage forth in a powerful ki-energy torrent)
Half Japanese-American and half Irish-American, Ryoma Connaught hides a fierce warrior spirit behind a square-jawed, clean-cut façade. He accepted his role as leader of the KMDF strike force in order to seek vengeance against the hidden forces that unleashed kaiju on the Earth, but he has matured into a capable commander who puts his team and his mission first.

Mecha Wild Card Ally
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8.
Skills: Fighting d12, Notice d10, Shooting d10.
Pace: 10; Parry: 6; Toughness: 10 (4).
Hindrances: Dependency, Environmental Weakness (Electricity).
Edges: Attractive, Command, Connections, Martial Artist, Assault Branch (bonus), Leader (bonus), Sidekick (Heroic Heroism).
Gear: Mecha-sized katana (Str+d6+2; AP 2)
Special Abilities
  • Armor +4
  • Construct
  • Fearless
  • Hardy
  • Sensors


  1. Love the character Sean! Looking forward to seeing him in action. I'd check with Jerrod before next week's session on having Blast as a skill though. I believe he has it written up that you use your piloting skill as your arcane skill which would free you up to spend those points elsewhere on the character.

    1. Hmm... Piloting or Fighting? Piloting or Fighting?


Post a Comment

Popular Posts