Edo Era Samurai
The following are stock NPC archetypes for a Savage Worlds
chanbara setting. They represent typical samurai that might be encountered in
the tense, uneasy “peace” of the Tokugawa Shogunate rather than the martial
valor of the Sengoku era.
New Background Edge
SamuraiRequirements: Novice
While the samurai are often thought
of as Japanese nobility, this isn’t quite true. The samurai of the Sengoku and
Edo eras were a much larger, much more varied caste than European nobility.
They ran the gamut from impoverished farmer samurai to the wealthy retainers of
the shogun. They were united by a common background as the warriors or servants
of their lords, but otherwise varied greatly.
The
defining aspect of the samurai was the exclusive right to own and wield the daishÅ
– the matched pair of katana and wakizashi – and so any character with the Samurai
Edge begins play with those weapons. As the only authorized wielders of swords,
even the poorest samurai also had the right of life and death over peasants and
so gains a +2 to Charisma to reflect the persuasive power of a sharp sword.
[Game
Masters enforcing historical gender roles in their campaign may wish to grant a
naginata and tanto to female samurai rather than the daishÅ.]
Samurai, Typical
A Typical Samurai might be the
retainer of a daimyo or a minor official in the shogunate. This samurai is going
to be called on more often for her intellectual skills than for her fighting
abilities, but she still trains regularly in case she’s deployed to quell a
peasant rebellion or needs to defend her lord. Samurai acting as police or
assassins will have a higher Fighting skill and additional combat edges.
Attributes:
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6Skills: Climbing d4, Fighting d8, Gambling d4, Intimidation d6, Investigation d6, Knowledge d6 (Battle, Law, Medicine, or Science), Notice d6, Persuasion d4, Riding d6, Shooting d6, Streetwise d6, Taunt d6
Charisma: +2; Pace: 6; Parry: 6; Toughness: 5
Hindrances: Code of Honor, Loyal, Vow [Minor]
Edges: Connections (shogunate or local domain), Samurai, and one of the following: Counterattack, First Strike, or Quick Draw
Gear: formal clothes, katana (Str+d6+2, AP 2), wakizashi (as short sword; Str+d6); can access a full suit of armor in the unlikelihood of formal battle.
Samurai, Poor
A Poor Samurai will be a lesser
retainer to the daimyo of a poor domain or one who that has lost political
favor. During the Tokugawa Shogunate,
the daimyo were divided between the shinpan and fudai daimyo (relatives of the Tokugawa
and early allies of the clan respectively) and the tozama daimyo who allied
with the Tokugawa after the wars were over. The shogunate often tried to
deliberately bankrupt these untrustworthy vassals, and the retainers of the tozama
lords sometimes found themselves laboring as builders and farmers.
Attributes:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8Skills: Climbing d6, Fighting d6, Gambling d6, Intimidation d6, Investigation d4, Knowledge d4 (Battle, Law, Medicine, or Science), Notice d6, Persuasion d4, Riding d4, Shooting d6, Streetwise d6, Taunt d8
Charisma: +2; Pace: 6; Parry: 5; Toughness: 6
Hindrances: Code of Honor, Loyal, Poverty
Edges: Combat Reflexes, Samurai, and one of the following: Counterattack, First Strike, or Quick Draw
Gear: katana (Str+d6+2, AP 2), normal clothes, wakizashi (as short sword; Str+d6).
Samurai, Wealthy
A Wealthy Samurai might be a daimyo
or an important official in the shogunate. This samurai is a political and
social threat more than a physical one; this samurai is connected and can wield
his or her retainers against the player characters or call in favors with his
or her superiors.
Attributes:
Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6Skills: Climbing d4, Fighting d6, Gambling d4, Intimidation d8, Investigation d6, Knowledge d6 (Battle, Law, Medicine, or Science), Notice d6, Persuasion d6, Riding d6, Shooting d6, Streetwise d8, Taunt d8
Charisma: +2; Pace: 6; Parry: 5; Toughness: 5
Hindrances: Code of Honor, Loyal, Vengeful [Minor]
Edges: Followers, Command, Connections (shogunate or local domain), Rich or Filthy Rich, Samurai, Strong Willed
Gear: formal clothes, katana (Str+d6+2, AP 2), wakizashi (as short sword; Str+d6); can access a full suit of armor in the unlikelihood of formal battle.
Samurai, Ronin
A ronin is
a samurai without a master and therefore outside of the social order. Most
desperately work to be accepted by a new clan, but some descend into banditry
and lawlessness. These statistics represent the latter; ronin trying to go
straight would be Typical or Poor Samurai with the Outsider Hindrance.
Attributes:
Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8Skills: Climbing d6, Fighting d8, Gambling d6, Intimidation d8, Knowledge (Battle) d6, Notice d6, Persuasion d4, Riding d6, Shooting d6, Streetwise d8, Taunt d8
Charisma: +0; Pace: 6; Parry: 6; Toughness: 6
Hindrances: Code of Honor, Outsider, Poverty
Edges: Samurai, Strong Willed and two of the following: Counterattack, First Strike, or Quick Draw
Gear: formal clothes, katana (Str+d6+2, AP 2), wakizashi (as short sword; Str+d6).
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