Aged Master (Savage Worlds Martial Artists Aren't All the Same)
Aged Master
Seasoned Wild Card
Gray-bearded and old beyond reckoning, the Aged Master has
forgotten more about martial arts than most will ever learn… and he’s forgotten
a lot.
Attributes: Agility
d6, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills: Fighting
d12, Notice d6, Spellcasting d10, Taunt d6, Throwing d6
Charisma: -1 Pace: 6 Parry: 8 Toughness: 5
Hindrances: Elderly
[Major], Habit [Minor; speaks in annoying riddles], Stubborn [Minor].
Edges: AB: Hidden
Techniques (Magic), Alertness, Combat Reflexes, Danger Sense, Martial Artist.
Gear: formal robes ($200), ji/naginata ($250; as Halberd; Str+d8, Reach 1, 2 hands); $50 in coin.
Special Abilities:
- Power Points: 10
- Powers: burst (Buddha’s Palm technique), deflection (blur of movement), smite (thundering fist)
I was able to keep his Strength and Vigor at d6 by shunting 2 Attribute points each to them (raising them to d8 before imposing the Elderly Hindrance penalties) and then I used 2 points from Hindrances to buy Smarts up to d6.
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