Aged Master (Savage Worlds Martial Artists Aren't All the Same)

Aged Master

Seasoned Wild Card

Gray-bearded and old beyond reckoning, the Aged Master has forgotten more about martial arts than most will ever learn… and he’s forgotten a lot.

Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d6

Skills: Fighting d12, Notice d6, Spellcasting d10, Taunt d6, Throwing d6

Charisma: -1 Pace: 6 Parry: 8 Toughness: 5

Hindrances: Elderly [Major], Habit [Minor; speaks in annoying riddles], Stubborn [Minor].

Edges: AB: Hidden Techniques (Magic), Alertness, Combat Reflexes, Danger Sense, Martial Artist.

Gear: formal robes ($200), ji/naginata ($250; as Halberd; Str+d8, Reach 1, 2 hands); $50 in coin.

Special Abilities:
  • Power Points: 10
  • Powers: burst (Buddha’s Palm technique), deflection (blur of movement), smite (thundering fist)
I was able to keep his Strength and Vigor at d6 by shunting 2 Attribute points each to them (raising them to d8 before imposing the Elderly Hindrance penalties) and then I used 2 points from Hindrances to buy Smarts up to d6.


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