Monday, August 18, 2014

Fafhrd & the Gray Mouser (Novice Rank)

As has been revealed at Bleeding Cool and on Google+, Pinnacle Entertainment now hols the license to Fritz Leiber's seminal Fafhrd and the Gray Mouser stories and will be releasing The Savage World of Lankhmar in the near future.  I have mixed feelings about this -- can it capture the weird, dreamlike feel of the stories? will Pinnacle's self-imposed PG-13 approach unsex my beloved Nehwon? -- but mainly I'm mad I never got around to posting my conversions of the Twain before this.  I've wanted to write about them since the beginning of the blog!  Oh well, better late than never...

Fafhrd (The Snow Women)

Novice Wild Card (No Experience)

A young skald who yearns for a life of adventure and freedom, Fafhrd nearly misses his chance to leave behind the Cold Wastes for the city... 

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6

Skills: Boating d4, Climbing d6, Fighting d6, Notice d4, Persuasion d4, Shooting d4, Stealth d6, Streetwise d4, Survival d6, Throwing d4, Tracking d4

Charisma: +0 Pace: 6 Parry: 5 Toughness: 7(1)

Hindrances: Heroic [Major], Loyal [Minor], Vengeful [Minor].

Edges: Ambidextrous, Brawny

Gear: clothes ($20), dagger (“Heartseeker;” $25; Str+d4, Range 3/6/12, RoF 1), knapsack ($50), leather armor ($50; Armor +1), long sword (“Graywand;” $300; Str+d4, +1 Parry), $60 in coin and gear.


Mouse (The Unholy Grail)

Novice Wild Card (No Experience)
The Gray Mouser first appears as "Mouse," a street urchin turned apprentice wizard.  A tragic interruprtion in his studies means he will never progress far as a mage, but it does send him wending toward Lankhmar...

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Skills: Climbing d6, Fighting d6, Lockpicking d6, Notice d4, Persuasion d4, Spellcasting d4, Stealth d8, Streetwise d4, Taunt d4, Throwing d4

Charisma: +0 Pace: 6 Parry: 6 Toughness: 5(1)

Hindrances: Small [Major], Loyal [Minor], Vengeful [Minor].

Edges: Ambidextrous, Thief

Gear: clothes ($20), dagger (“Cat’s Claw;” $25; Str+d4, Range 3/6/12, RoF 1), knapsack ($50), leather armor ($50; Armor +1), rapier (“Scalpel;” $150; Str+d4, +1 Parry), $205 in coin and gear.



  1. I have the same concerns. Arguably, the ad&d version doesn't capture the feel of the stories either. I like the Runequest version.

    1. I must admit that I haven't read the Runequest version

  2. How did Fafhrd get a 7 Toughness? Shouldn't it be 6 (1)?


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