Savage Insider Supplemental: Badass Equipment
Now that Savage Insider Vol.2 Issue 2 is published, I’ve
noticed a few lacunae in the articles I wrote. I hope to correct those over the
next week, and I’ll begin by adding a few pieces of equipment to supplement my
first article, “Auspicious Archetypes: The Badass.”
"The Badass" introduced a charismatic action hero archetype inspired in no small part by grindhouse action heroes like John Shaft and Cleopatra Jones. The article includes a grindhouse-style One Sheet called "Frisco Freakout," in which I casually mention muscle cars and roller skates without actually giving stats for either. Oops.
Muscle Car
Acc/TS: 30/56 Toughness: 12 (3) Crew: 1+1 (two-door) or 1+3 (four-door) Cost: $20-60k
Muscle cars are high-performance automobiles built to be
sturdier and offer more passenger space than sports cars while achieving
similar speeds. Famous examples include the Dodge Charger and Pontiac GTO.
Roller Skates
Cost: $50
Weight: 2 lbs if carried, N/A if worn.
Roller skates double a character’s Pace on paved and smooth surfaces, but make even well-cropped grass and dirt roads into difficult ground. They count as an unstable platform for combat purposes.
What about extra damage if kicking while wearing one? Thinking Str+d4
ReplyDeleteI would leave that as a ruling for individual GMs, but I can easily see implementing that!
DeleteThat's the Improvised Weapon rule in SWD (-1 to Parry and Fighting roll; Str+1d4 damage)
ReplyDeleteThat's the Improvised Weapon rule in SWD (-1 to Parry and Fighting roll; Str+1d4 damage)
ReplyDelete