The King is Dead: Gentlemen of Malleus
All gentlemen of Malleus are trained in the dueling arts. |
Bully (Novice)
Attributes:
Agility d6 Smarts d4 Spirit d6 Strength d8 Vigor d6
Skills: Fighting
d8, Gambling d4, Intimidation d8, Knowledge (Occult) d4, Lockpicking d4, Notice
d4, Persuasion d4, Riding d4, Shooting d4, Stealth d4, Streetwise d4, Taunt d4,
Throwing d4.
Charisma +2 Pace
6 Parry
6 Toughness 6
Hindrances: Arrogant,
Stubborn, Vengeful (Minor).
Edges: Brawny,
Noble.
Student (Novice)
Attributes:
Agility d6 Smarts d8 Spirit d6 Strength d6 Vigor d6
Skills: Fighting
d4, Gambling d4, Intimidation d4, Investigation d6, Knowledge (Occult) d4,
Notice d4, Persuasion d6, Riding d4, Shooting d4, Stealth d4, Streetwise d4,
Taunt d6.
Charisma +2 Pace
6 Parry
4 Toughness 5
Hindrances: Cautious,
Code of Honor, Greedy (Minor).
Edges: Alertness,
Noble.
Toady (Novice)
Attributes:
Agility d8 Smarts d6 Spirit d4 Strength d6 Vigor d6
Skills: Driving
d4, Fighting d4, Gambling d6, Intimidation d4, Investigation d4, Knowledge
(Occult) d4, Lockpicking d4, Notice d4, Persuasion d4, Riding d4, Shooting d4,
Stealth d6, Streetwise d6, Taunt d6, Throwing d4.
Charisma +2 Pace
6 Parry
4 Toughness 5
Hindrances: Poverty,
Vengeful (Minor), Yellow.
Edges: Noble
Junior Officer (Seasoned)
Attributes:
Agility d6 Smarts d4 Spirit d6 Strength d8 Vigor d6
Skills: Fighting
d8, Gambling d4, Intimidation d8, Knowledge (Battle) d4, Knowledge (Occult) d4,
Lockpicking d4, Notice d4, Persuasion d4, Riding d6,* Shooting d6, Stealth d4,
Streetwise d4, Taunt d4, Throwing d4.
Charisma +2 Pace
6 Parry
6 Toughness 6
Hindrances: Arrogant,
Stubborn, Vengeful (Minor).
Edges: Brawny, Command,
Noble.
* or Boating, depending on whether he is Army or Navy.
Junior Politician (Seasoned)
Attributes:
Agility d6 Smarts d8 Spirit d8 Strength d6 Vigor d6
Skills: Fighting
d4, Gambling d4, Intimidation d6, Investigation d6, Knowledge (Occult) d4,
Notice d6, Persuasion d6, Riding d4, Shooting d4, Stealth d4, Streetwise d4,
Taunt d6.
Charisma +2 Pace
6 Parry
4 Toughness 5
Hindrances: Cautious,
Code of Honor, Greedy (Minor).
Edges: Alertness,
Noble, Strong Willed.
Junior Sycophant (Seasoned)
Attributes:
Agility d8 Smarts d6 Spirit d6 Strength d6 Vigor d6
Skills: Driving
d4, Fighting d6, Gambling d6, Intimidation d4, Investigation d4, Knowledge
(Occult) d4, Lockpicking d4, Notice d4, Persuasion d6, Riding d4, Shooting d4,
Stealth d6, Streetwise d6, Taunt d6, Throwing d4.
Charisma +4 Pace
6 Parry
5 Toughness 5
Hindrances: Poverty,
Vengeful (Minor), Yellow.
Edges: Attractive,
Noble
Senior Officer (Veteran)
Attributes:
Agility d6 Smarts d6 Spirit d6 Strength d8 Vigor d6
Skills: Fighting
d8, Gambling d4, Intimidation d8, Knowledge (Battle) d6, Knowledge (Occult) d4,
Lockpicking d4, Notice d6, Persuasion d4, Riding d6,* Shooting d6, Stealth d4,
Streetwise d4, Taunt d4, Throwing d4.
Charisma +2 Pace
6 Parry
6 Toughness 6
Hindrances: Arrogant,
Stubborn, Vengeful (Minor).
Edges: Brawny, Command,
Inspire, Leader of Men, Noble.
* or Boating, depending on whether he is Army or Navy
Senior Politician (Veteran)
Attributes:
Agility d6 Smarts d10 Spirit d8 Strength d6 Vigor d6
Skills: Fighting
d4, Gambling d4, Intimidation d8, Investigation d6, Knowledge (Occult) d4,
Notice d8, Persuasion d8, Riding d4, Shooting d4, Stealth d4, Streetwise d4,
Taunt d8.
Charisma +4 Pace
6 Parry
4 Toughness 5
Hindrances: Cautious,
Code of Honor, Greedy (Minor).
Edges: Alertness,
Charismatic, Noble, Strong Willed.
Senior Sycophant (Veteran)
Attributes:
Agility d8 Smarts d8 Spirit d6 Strength d6 Vigor d6
Skills: Driving
d4, Fighting d6, Gambling d6, Intimidation d6, Investigation d4, Knowledge
(Occult) d4, Lockpicking d4, Notice d4, Persuasion d8, Riding d4, Shooting d4,
Stealth d8, Streetwise d8, Taunt d6, Throwing d4.
Charisma +4 Pace
6 Parry
5 Toughness 5
Hindrances: Poverty,
Vengeful (Minor), Yellow.
Edges: Attractive,
Noble, Quick
Admiral/General (Heroic)
This savvy commander has risen to hold one of the top ranks
in the Mallean military. Now he must
choose between serving his bloodthirsty overlords or leading his troops against
their own country.
Attributes:
Agility d6 Smarts d8 Spirit d6 Strength d8 Vigor d6
Skills: Fighting
d8, Gambling d4, Intimidation d8, Knowledge (Battle) d10, Knowledge (Occult)
d4, Lockpicking d4, Notice d6, Persuasion d6, Riding d6,* Shooting d6, Stealth
d4, Streetwise d4, Taunt d4, Throwing d4.
Charisma +2 Pace
6 Parry
6 Toughness 6
Hindrances: Arrogant,
Stubborn, and Vengeful (Minor) OR Heroic,
Loyal, and Stubborn.
Edges: Brawny, Command,
Inspire, Leader of Men, Noble, Tactician.
* or Boating, depending on whether he is Army or Navy
This canny politician has risen high in the Mallean Diet or
the colonial government. He has parlayed
his success into material gain as well as political power. Now he either tries to persuade his vampire
ancestors that he deserves to join their ranks or plots their downfall so all
men can be free of such tyranny.
Attributes:
Agility d6 Smarts d10 Spirit d8 Strength d6 Vigor d6
Skills: Fighting
d4, Gambling d4, Intimidation d8, Investigation d6, Knowledge (Occult) d4,
Notice d10, Persuasion d10, Riding d4, Shooting d4, Stealth d4, Streetwise d4,
Taunt d8.
Charisma +4 Pace
6 Parry
4 Toughness 5
Hindrances: Cautious,
Code of Honor, and Greedy (Minor) OR Enemy (Minor), Heroic, and Wanted (Minor).
Edges: Alertness,
Charismatic, Filthy Rich, Level Headed, Noble, Persuasive,
Strong Willed.
Rakehell (Heroic)
This gentleman of leisure is so debauched that he has begun
to study the art of sorcery. He may be a
devout Sathanielist bent on a path of vengeance against those who snubbed him
in his youth, or he might be a member of the Baelfire Club convinced he can resurrect
the old pagan gods through orgiastic rites.
Attributes:
Agility d8 Smarts d8 Spirit d6 Strength d6 Vigor d6
Skills: Driving
d4, Fighting d6, Gambling d6, Intimidation d6, Investigation d4, Knowledge
(Occult) d8, Lockpicking d4, Notice d4, Persuasion d8, Riding d4, Shooting d4, Spellcasting
d8, Stealth d8, Streetwise d8, Taunt d6, Throwing d4.
Charisma +4 Pace
6 Parry
5 Toughness 5
Hindrances: Greedy
(Minor), Habit (Minor – dropping veiled allusions to his dark deeds) Vengeful (Major) OR Curious, Delusional (Minor), and Wanted (Minor).
Edges: Arcane
Background: Magic, Attractive, Noble, Quick
Power Points: 10
Powers: banish entity, bind entity, summon demon
or summon spirit
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