The King is Dead: Churchmen of Malleus

Somebody remind me to buy myself the Le Scorpion series for Xmas.

The Church of Sathaniel of Malleus combines the worst qualities of the Anglican and Catholic Churches of the 18th Century.  The Church is seen by most nobles as merely a socially-acceptable career for younger sons, while the common folk view priests with a superstitious reverence.  Positions within the Church hierarchy are bought and sold as readily as indulgences; rich fathers buy their sons spiritual power over susceptible rustics and social-climbing deacons woo patronage from vampire lords.  Ambitious vicars make Faustian pacts with Sathaniel’s “angels” while decadent bishops turn nunneries into private harems.  The horror is that this considered a true spiritual model of the world under Sathaniel.


Initiate (Novice)
The typical seminary student is practically indistinguishable from a typical Student.
Attributes: Agility d6 Smarts d6 Spirit d8 Strength d6 Vigor d6
Skills: Fighting d4, Gambling d4, Intimidation d4, Investigation d6, Knowledge (Occult) d4, Notice d4, Persuasion d6, Riding d4, Shooting d4, Stealth d4, Streetwise d4, Taunt d6.
Charisma +2 Pace 6 Parry 4 Toughness 5
Hindrances: Code of Honor, Vow (Minor) (to the Church), Greedy (Minor).
Edges: Connections (Church of Sathaniel), Noble.


Pastor (Seasoned)
The pastor has graduated from his studies and assumed his duties; the next few years will determine the course of his life.
Attributes: Agility d6 Smarts d6 Spirit d8 Strength d6 Vigor d6
Skills: Faith d4, Fighting d4, Gambling d4, Intimidation d6, Investigation d6, Knowledge (Occult) d6, Notice d4, Persuasion d6, Riding d4, Shooting d4, Stealth d4, Streetwise d4, Taunt d6.
Charisma +2 Pace 6 Parry 4 Toughness 5
Hindrances: Code of Honor, Vow (Minor) (to the Church), Greedy (Minor).
Edges: AB: Miracles, Connections (Church of Sathaniel), Noble.
Power Points: 10
Powers: banish entity, consecrate ground (reversed).


Pact-Maker (Veteran)
This man of the cloth (most likely a deacon or vicar) has decided his best path to worldly success is with supernatural aid and so he has turned to summoning tempting “angels.”
Attributes: Agility d6 Smarts d6 Spirit d8 Strength d6 Vigor d6
Skills: Faith d8, Fighting d4, Gambling d4, Intimidation d6, Investigation d6, Knowledge (Occult) d6, Notice d4, Persuasion d6, Riding d4, Shooting d4, Stealth d4, Streetwise d4, Taunt d6.
Charisma +2 Pace 6 Parry 4 Toughness 5
Hindrances: Code of Honor, Vow (Minor) (to the Church), Greedy (Minor).
Edges: AB: Miracles, Connections (Church of Sathaniel), New Power (x2), Noble, Power Points.
Power Points: 15
Powers: banish entity, bind entity, consecrate ground (reversed), summon demon.
The pact-maker may also have several Dark Gifts (as per the Seducer Demon in Savage Worlds Horror Companion p. 74)

Preacher (Veteran)
This man of the cloth (most likely a deacon or vicar) has instead decided that patronage and clients are his key to success.  He preaches hellfire sermons to the masses and flattering masses for the nobility.
Attributes: Agility d6 Smarts d8 Spirit d8 Strength d6 Vigor d6
Skills: Faith d4, Fighting d4, Gambling d4, Intimidation d8, Investigation d6, Knowledge (Occult) d6, Notice d4, Persuasion d8, Riding d4, Shooting d4, Stealth d4, Streetwise d4, Taunt d6.
Charisma +4 Pace 6 Parry 4 Toughness 5
Hindrances: Code of Honor, Vow (Minor) (to the Church), Greedy (Minor).
Edges: AB: Miracles, Connections x2 (Church of Sathaniel, a prominent vampire patron), Charismatic, Noble.
Power Points: 10
Powers: banish entity, consecrate ground (reversed)

Miracle-Worker (Heroic)
This man of the cloth (most likely a vicar or bishop) has become a powerful wielder of magic.  He might spend his time in dark and terrible excesses, or he might (possibly and extremely rarely) have realized the emptiness of his pursuits and turned for spiritual enlightenment to the Pariah or the ancient gods (likely joining the Balefire Club or Bloodstained Blade).
Attributes: Agility d6 Smarts d6 Spirit d10 Strength d6 Vigor d6
Skills: Faith d10, Fighting d4, Gambling d4, Intimidation d6, Investigation d6, Knowledge (Occult) d8, Notice d6, Persuasion d6, Riding d4, Shooting d4, Stealth d6, Streetwise d4, Taunt d6.
Charisma +2 Pace 6 Parry 4 Toughness 5
Hindrances: Code of Honor, Vow (Minor) (to the Church), Greedy (Minor) OR Heroic, Vow (Minor) (to secret society), Wanted (Minor).
Edges: AB: Miracles, Connections (Church of Sathaniel or a secret society), New Power (x4), Noble, Power Points.
Power Points: 15
Powers: banish entity, bind entity, consecrate ground (reversed), summon demon, and zombie OR banish entity, bind entity, consecrate ground, greater healing, and summon spirit.
The pact-maker may also have several Dark Gifts (as per the Seducer Demon in Savage Worlds Horror Companion p. 74)

Presbyter (Heroic)
This man of the cloth (most likely a bishop or archbishop) has found great success playing the games of politics in the Church of Sathaniel -- or perhaps his pursuit of power has opened his eyes to the plight of the poor and he now rights sacrilegious tracts supporting the cause of the Illuminated, the Bloodstained Blade, or possibly even the Balefire Club.
Attributes: Agility d6 Smarts d10 Spirit d8 Strength d6 Vigor d6
Skills: Faith d4, Fighting d4, Gambling d4, Intimidation d8, Investigation d6, Knowledge (Occult) d6, Notice d4, Persuasion d10, Riding d4, Shooting d4, Stealth d4, Streetwise d6, Taunt d6.
Charisma +4 Pace 6 Parry 4 Toughness 5
Hindrances: Code of Honor, Vow (Minor) (to the Church OR his secret society), Greedy (Minor).
Edges: AB: Miracles, Connections x2 (Church of Sathaniel, a prominent vampire patron OR his secret society), Charismatic, Filthy Rich, Noble, Strong Willed.
Power Points: 10
Powers: banish entity, consecrate ground OR consecrate ground (reversed)



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