Regency/Gothic 1d: Pride and Prejudice Character Stats
Savage Worlds character stats for Elizabeth Bennet, Fitzwilliam Darcy, and George Wickham as we meet them when first introduced in Pride and Prejudice. All three have been created using baseline Savage Worlds Deluxe only and, as such, do not have the Guts skill or any special setting Hindrances or Edges. Despite this, I think Savage Worlds has once again proven itself more adept at emulating fictional characters than any other game system I've played.
Rank: Seasoned (20 XP)
Agility: d4 Smarts: d8 Strength: d6 Spirit: d8 Vigor: d8
Charisma: +2 Pace: 6 Parry: 2 Toughness: 6
Skills: Gambling d4, Healing d4, Intimidation d6, Investigation d4, Notice d6, Persuasion d6, Stealth d4, Streetwise d4, Survival d4, Taunt d6.
Hindrances: Code of Honor, Outsider (Lizzie's embarrassing family injures her social acceptability), Stubborn.
Edges: Attractive, Brave, Charismatic (or Very Attractive for Keira Knightley), Level Headed, Strong Willed.
[Advances: Charismatic, +1 Vigor, Nerves of Steel, Combat Reflexes.]
At twenty years old, Elizabeth Bennet has been out in Society for several years (reflected in her Rank). She is witty and vivacious, but also somewhat headstrong.
Rank: Veteran (30 XP)
Agility: d6 Smarts: d8 Strength: d6 Spirit: d8 Vigor: d8
Charisma: 0 Pace: 6 Parry: 4 Toughness: 6
Skills: Driving d4, Fighting d4, Gambling d4, Intimidation d8, Investigation d4, Notice d6, Persuasion d6, Riding d4, Shooting d4, Stealth d4, Streetwise d6, Swimming d4, Taunt d6.
Hindrances: Code of Honor, Mean, Stubborn
Edges: Attractive, Combat Reflexes, Level Headed, Rich/Filthy Rich, Strong Willed
[Advances: +1 Spirit, +1 Intimidation & Taunt, +1 Persuasion & Streetwise, Strong Willed, +1 Vigor, Filthy Rich, Combat Reflexes, Level Headed.]
Fitzwilliam Darcy is a member of the landed gentry with great social standing but no title; his years as head of his household and education have provided him significant life experience (reflected in his Rank). His bitter experiences with George Wickham have made him more withdrawn and priggishly moral than most of his peers.
Rank: Seasoned (20 XP)
Agility: d8 Smarts: d6 Strength: d6 Spirit: d6 Vigor: d6
Charisma: +4 Pace: 6 Parry: 4 Toughness: 5
Skills: Driving d4, Fighting d4, Gambling d6, Intimidation d4, Knowledge (Battle) d4, Notice d4, Persuasion d8, Riding d4, Shooting d4, Stealth d6, Streetwise d6, Taunt d4
Hindrances: Enemy/Minor (Fitzwilliam Darcy), Greedy/Major, Poverty
Edges: Attractive, Very Attractive, First Strike, Quick
[Advances: First Strike, Quick, +1 Knowledge (Battle), +1 Persuasion]
George Wickham is the son of the Darcy family's late steward and was raised in the Darcy household; having failed at careers in the clergy and the law, he has recently purchased a commission in the militia. His licentious ways have prevented the self-improvement that have advanced his peer Darcy (reflected in his lower Rank). He is an aggressive but somewhat foolish social climber and a very, very charming man.