SPC Gargoyles: Goliath and Elisa


Wild Card Gargoyle Veteran

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12+4, Vigor d8

Skills: Fighting d10, Intimidation d6, Knowledge (Arcana) d4, Knowledge (Battle) d6, Notice d6, Persuasion d6, Stealth d8, Throwing d6, Tracking d6

Charisma: +2; Pace: 6; Parry: 7; Toughness: 14 

Gear: loincloth

Hindrances: Heroic, Vow [Major; defend his “castle”], Stubborn, Vengeful [Minor]

Edges: Attractive, Charismatic, Command, Noble, Tactician

Super Powers:

  • Armor (5): Armor +14, Limitation (Major; during stone sleep only)

  • Attack, Melee (5): Str+d6, AP 2, Heavy Weapon

  • Fear (1): Scary

  • Flight (8): 4 x Pace, Switchable, Limitation (Minor; gliding, requires altitude and wind currents), Requires Activation (must unfurl wings). Switches with Leaping and Speed.

  • Growth (7): Monster

  • Heightened Senses (2): Low Light Vision, Tracking

  • Leaping (5): Bounce, Death From Above, Switchable. Switches with Flight and Speed.

  • Regeneration (1): Limitation (Major; occurs during stone sleep)

  • Speed (7): 2 x Pace, Blinding Reflexes, Catch and Throw, Switchable, Limitation (Minor; movement at increased Pace requires running on all fours).

  • Super Attribute (12): Agility +3, Strength +3

  • Super Edge (8): Berserker, Counterattack, Frenzy, Sweep

  • Toughness (5)

  • Wall Walker (1)


Elisa Maza

Wild Card Human Veteran

Attributes: Agility d8, Smarts d8, Spirit d10, Strength d8, Vigor d10

Skills: Climbing d6, Driving d8, Fighting d8, Healing d6, Intimidation d6, Investigation d8, Lockpicking d6, Notice d8, Persuasion d8, Shooting d10, Stealth d8, Streetwise d8, Swimming d6, Taunt d6, Throwing d6

Charisma: +2; Pace: 6; Parry: 6; Toughness: 10 

Gear: Glock 9mm (Range 12/24/48, Damage 2d6, RoF 1, Shots 17, AP 1, Semi-Auto), muscle car

Hindrances: Heroic, Stubborn, Vow [Minor; to protect and serve]

Edges: Alertness, Attractive, Brave, Investigator, Martial Artist, Marksman, Quick Draw, Steady Hands, Strong Willed, The Best There Is (super skill)

Super Powers:

  • Super Skill (23): +1 Climbing, Healing, Intimidation, Lockpicking, Swimming, Taunt, Throwing; +2 Driving, Fighting, Investigation, Notice, Persuasion, Shooting, Stealth, Streetwise

  • Super Attribute (14): +1 Agility, Smarts, Strength; +2 Spirit, Vigor

  • Uncanny Reflexes (6): Blinding Reflexes

  • Toughness (3): Limitation (Minor; doesn’t apply when the Game Master deems it important to plot)


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