The King is Dead

Tuesday, March 14, 2017

Mecha Kaiju Sensō Tai!!!:Kong: Skull Island (Stats)



Kong: Skull Island

While my earlier King Kong stats adequately describe the character who appeared in 1933’s King Kong (and do fairly well for the 2005 remake), the Kong who appears in Kong: Skull Island is a very different beast. As I pointed out in my review of the film, this is Kong as kaiju – a giant monster at several removes from humankind. He’s a Kong designed from the get-go to get into a fight with Godzilla.
Unfortunately, Kong is another weird outlier among kaiju in that he’s just a BIG, BIG, BIG, BIG GORILILILILILILILA!!!!!!!! (Or, maybe, a hominid, as he walks erect.) He doesn’t have any beam weapons or spikes or wings – an argument could even be made that he doesn’t technically have armor – so there’s a lot less to spend Power Points on when you’re building him with the Super Powers Companion.
Notably, though, one of the characters in Kong: Skull Island points out that he’s still growing. This means that to model his stats in K:SI, we should use the Rising Stars rules. That means fewer Power Points for now, so less worry about what to do with excess points. I guess I’ll be updating these stats in 2020 when we see what size he is when he fights Godzilla.
Kong (2017)
Seasoned Cosmic Kaiju Wild Card (Rising Star)                                  
 
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d12+8, Vigor d12
Skills: Climbing d6, Fighting d12, Intimidation d6, Notice d6, Survival d6, Throwing d6, Tracking d6
Charisma: -4; Pace: 48; Parry: 8; Toughness: 28
Gear: --
Hindrances: Heroic [Major], Ruthless [Major], Illiterate [Minor; unable to communicate through speech or writing with humans], Vengeful [Minor]
Edges: Arcane Background [Super Powers], Brawler, Improvisational Fighter, Level Headed, Mighty Blow, Nerves of Steel, Take the Hit
Super Powers:
  • Armor (0): Heavy Armor
  • Attack, Melee (22): 5d6 + 1d12 + 10 + weapon ; Armor Piercing 10, Focus, Heavy Weapon, Multiple Attacks, Stackable.
  • Danger Sense (2)
  • Fearless (2)
  • Leaping (4): Bounce, Death From Above
  • Resistance (1): fire
  • Speed (6): Blinding Reflexes, Catch and Throw
  • Super Attribute (6): Strength +1, Vigor +2
  • Super Edge (2): Take the Hit
  • Super Skill (5): Fighting +2
  • Toughness (10)
  • Gargantuan Being Package: fear (Scary, Terror, Limitation: non-kaiju only), size (+11, Heavy Armor, Heavy Weapons, Long Stride, Monster)

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