Dungeons & Drunkards Part 8: Wine Angel
Dungeons & Drunkards continues! Join me, +Jens D., +Charles Akins, and +Stelios V. Perdios on a drunken ramble through roleplaying. Today I bring you another 5e monster with a drinking problem...
In worlds where the bottling of wine has been perfected, a new phenomenon is sweeping through the better taverns of the great cities. Tavern keepers are stacking their bottles in towering stacks reaching from the floor to the ceiling; when a patron orders a bottle from the higher shelves, a comely magic-user levitates or flies up to the bottle in an acrobatic display. These performer-hosts are called “wine angels” in reference to the playful celestials that watch over barrel rooms.
True wine angels are a lesser form of celestial, far less fierce and warlike than the devas, planetars, and solars that battle against the forces of evil. Wine angels primarily exists to bring blessings to those who seek to spread happiness, but they also ward barrel rooms from the incursions of imps and quasits who seek to infect the rapture of intoxication with bitterness and regret. In comparison with more powerful angels, they often appear slender – even slight – with softer features and more pleasant demeanors.
Angels’ Share. Wine angels guard barrel rooms, watching over wine, whiskey, tequila reposado, and other beverages that are aged in oaken barrels. They draw sustenance from the fumes released by the evaporation of the liquids (hence the distillers’ and vintners’ term “the angels’ share”). The high spirits of a resident wine angel is shared in turn; hope and happiness are infectious in a wine angel’s barrel room.
A Wine Angel's Lair
A wine angel's lair is the vineyards and winery of a good-aligned winemaker, often associated with a church or monastery. They most often frequent vineyards worked for many generations.
Regional Effects
Blessed by the angel's presence, a winery home to a wine angel might receive any of the following benefits:
Wine Angel
A Wine Angel's Lair
A wine angel's lair is the vineyards and winery of a good-aligned winemaker, often associated with a church or monastery. They most often frequent vineyards worked for many generations.
Regional Effects
Blessed by the angel's presence, a winery home to a wine angel might receive any of the following benefits:
- Good-aligned creatures using brewer's (vintner's) tools receives advantage on their checks.
- The vineyard attracts cellar rats (10% chance every year).
- When a creature rolls a natural 20 when using brewer's (vintner's) tools within the wine angel's domain, the wine created acts a potion of heroism.
Wine Angel
Medium celestial, lawful good
Armor Class 15 (natural armor)
Hit Points 66 (12d8+12)
Speed 30 ft., fly 60 ft.
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 13 (+1) 12 (+1) 18 (+4) 20 (+5)
Saving Throws Wis +6, Cha +7
Skills Insight +6, Perception +6
Proficiencies Brewer's/Vintner's Supplies
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened
Senses truesight 120 ft., passive Perception 15
Languages all, telepathy 120 ft.
Challenge 4 (1,100 XP)
Angelic Weapons. The wine angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).
Innate Spellcasting. The wine angel's spellcasting ability is Charisma (spell save DC 15). The wine angel can innately cast the following spells, requiring only verbal components:
- At will: detect evil and good
- 1/day each: commune, create food and water, purify food and water
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Actions
Actions
Holy Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage plus 14 (3d8) radiant damage.
Invisible Guardian: The angel magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). While invisible, the angel leaves no physical evidence of its passage, so it can only be tracked by magic. Any equipment it wears or carries is invisible with it.
The Disoriented Ranger
DYVERS
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Dungeons & Drunkards Part 8: Wine Angel
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