Steamscapes: Asia Development Log -- Sakura Taisen
Look at the steam! |
Back on February 24th, I revealed that I’ve been
contracted to write the Japan chapter for the upcoming Asian expansion of the Steamscapes
setting from Four-in-Hand Games. Around that same time, I took on a new
project at work that’s given me less time to write, and I’ve been trying to figure
out the right way to balance my commitment to Steamscapes: Asia with development of The
King is Dead. What I’ve
concluded is that I’m going to have to alternate work on both settings, so April
is going to be dedicated to Steamscapes.
I’m winding down the latest playtest of The King is Dead anyway, so perhaps Robin and I will try our hand
at exploring (a very tentative and completely unofficial version of) Steamscapes’ Japan and see what we
discover. Posting will continue to be
light, but maybe I can manage more brief posts rather than fewer long posts; I
can’t share the material I’m writing for +Eric Simon, but I can share some of
my musings on my research and inspirations.
I don’t usually think of myself as a fan of steampunk, but
that’s demonstrably false when I just stop and think about it for ten
seconds. I may not have drunk the
steampunk Kool-Aid – I don’t own a begoggled top hat or a pneumatic corset --
but there’s quite a bit I enjoy that belongs to the steampunk über-genre. More importantly, I admire what Eric Simon
and his team are trying to build: an inclusive setting that confronts real-life
issues but still has plenty of room for uncomplicated fun.
The main steampunk franchise I enjoy is Sakura Taisen (AKA Sakura Wars),
the story of an elite unit of mecha pilots in an anachronistic steampunk Taishō era Japan
(1912 – 1926) who also happen to be a musical theater troupe in the mold of the
Takarazuka Revue. Beginning as a video game that was part
dating simulator and part action-adventure, Sakura
Taisen expanded out across all media in Japan before it lost its bloom;
there were anime, concerts, manga, toys, and even a café dedicated to the
series. The various anime series were
the only part of the phenomenon that made an impact stateside; I own all the
American releases of the anime, a few soundtrack albums, and a handful of chibi
figurines. Eric has confided in me that Sakura Taisen is also what kicked off
his interest in steampunk.
It makes for an interesting contrast with Steamscapes. Despite the fact that it is a series about a
primarily female cast and features frequent musical theater performances, it’s
definitely aimed at a straight male audience.
The Teikoku Kagekidan (Imperial Assault Force) are a team of cute girls –
seriously, seriously cute girls -- designed by Kōsuke Fujishima (creator of the
seminal harem comedy Oh My Goddess!) who are literally romanced
into fighting trim by the player’s avatar, the only man capable of piloting one
of the series’ soul-powered demon-fighting mecha. Yeah, demon-fighting; the purpose of
the Teikoku Kagekidan is to defend the Imperial Capital from an invasion of
winged xenomorph clones. Oh, and the
girls are only capable of piloting the mecha until their maidenly spirit energy
fades and they are forced to retire in their early 20s.
We love you, Sumire! |
So it’s kinda exploitative and undeniably a steampunk mash-up. Admittedly, in practice, the anime passes the
Bechdel test with plotlines about intra-troupe friendships and rivalries that
have nothing to do with the one guy in the room, but the franchise did begin as
a quasi-dating sim. Meanwhile, the mystical
side of things is prominent and prevalent.
Steamscapes, on
the other hand, is social science fiction set in the past. Steam-powered carriages and airships have brought rapid
transportation to a rapidly-changing world.
The Babbage Engine has led to advanced
automatons (the closest the setting gets to outright fantasy) while the
alternate history of the United States of America has led to a fractured North America where the Plains Indians still resist westward
expansion. The setting has more than a little bit of Fix Fic to it – see
Dev Notes 3 – Alternative History as
Social Justice – but I think we can all agree that the writer of a setting
about re-enacting the revolutions of the 18th century through the
lens of gothic horror isn’t likely to complain about social justice in a
campaign setting.
As Eric points out in Dev Notes 1 – Another Steampunk Game?,
the whole point of Steamscapes is to
do a straight steampunk setting: a world where steam-powered advances in
technology have caused an alternate history.
It is not Sundered
Skies, mixing skyships and firearms with a fantasy setting (and why
does DrivethruRPG label Sundered Skies
as steampunk anyway?). It is not RunePunk,
with its combination of pseudo-Victorian squalor and low fantasy, or Clockwork
Dreams, with its gears-and-fairies vibe . It is not Space
1889: Red Sands, the closest thing to straightforward steampunk
previously published for Savage Worlds, but which still mixes in planetary
romance. Steamscapes offers players the weirdest, best-developed, most
unbelievable game setting – the real world – with the twist of steampunk.
It’s still the 19th century, after all, and that
was an astonishingly tumultuous time; all the RPG murderhobo tropes actually come
from 19th century social dynamism rather than the familiar medieval gloss. Japan changes from an isolated feudal state
with Renaissance-level technology to a modernized, mechanized nation capable of
competing with the Western powers. The
nation’s whole way of life is thrown into chaos and the people must struggle to
find a new identity. Hokkaido is opened
for exploration for the first time (and that leads into competition with
Russia), while the dispossessed samurai turn to crime and attempted
revolution. Yojimbo, the
second most-famous samurai movie in the history of filmmaking, is set in 1860!
Look! The bad guy has a pistol! It's totally steampunk! |
But all that is kind of the opposite of a 20th
century set steampunk/urban fantasy mashup, isn’t it? We’re even trying to steer clear of mecha
(this isn’t Iron
Dynasty: Way of the Ronin). There
isn’t much I can lift from Sakura Taisen,
except for the vibrant, omnipresent steamtech (which is mainly present in the
background) and the Shinto belief that everything has a soul. That’s OK, though, because sometimes what you
need is an example of what not to do.
I want grit, not gloss.
I want confrontation, not titillation.
I want automatons, not mecha.
Hmm… The campaign
idea that pops into my head is a wandering samurai’s widow, forced to make her
living as a gambler and bodyguard, guarded only by her shamisen-playing
automaton and her secret sword skills. It
looks like Yojimbo should be my next
topic of discussion.
I was wondering if you were looking to do a version of the 47 ronin with Yojimbo or maybe Red Sun.
ReplyDeleteI think a Red Sun-style East meets West adventure would make a great bonus to the inevitable Steamscapes: Asia Kickstarter. I'd like to set one in Hokkaido.
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