How to make a Super Robot with Savage Worlds Super Powers Companion 2nd Edition
(I just need to get this out of my head)
How to make a Super-Robot with Savage Worlds Super Powers Companion 2nd Edition
There are two kinds of mecha in this world: “real robots”
like the walking tanks of Battletech and
Dai-Guard and crazy-ass “super robots”
like in Voltron and Tengen
Toppa Gurren Lagann. The former are
characterized by adherence to something resembling real-world physics (having
limited space for weapons, mechanical breakdowns, running out of ammo) and
could easily be reproduced with the “walker” rules (and a little bit from the
other vehicle types) in the new Savage
Worlds Science Fiction Companion.
The latter is a 100’ superhero that you drive.
Here’s how to build one:
Hindrances
Gimmick (Two
Characters): The vast majority of super robots are not intelligent and must
be piloted by a human (or humanoid, depending on the setting). If you’d like to run something more along the
lines of Power Rangers, I’d allow
splitting the Power Points for building the characters between the human and
the robot.
Edges
Dynamic Duo: This
might be allowed by the GM as a way of allowing the pilot’s battle prowess to
aid the mecha.
Equipment
Close Combat Weapons:
Chain/Vibro Blade, anyone?
Powers
Generic Modifiers:
Requires Activation (“Form Blazing Sword!”), Slow to Activate, and Switchable
are all common modifiers for super robot powers.
Armor: As much as you
want, but obviously using the Heavy Armor modifier (+4 cost).
Attack, Melee: Heavy Weapon modifier is required (+1 cost).
Attack, Ranged: Heavy Weapon modifier is required (+1 cost).
Awareness: Can simulate scanners and detection systems.
Construct: Required.
Danger Sense: Same as Awareness.
Deflection
Flight
Growth: +11 points for
Gargantuan (at least) and Monster (-2) are required; Big Fists and Long Stride
are optional.
Leaping
Parry
Speed: Is it Gundam Wing
I’m thing of? Some of the Gundams have
definitely had this.
Super Attribute: Well,
you want a d12+ Strength and Vigor, right?
Not Today is a perfect modifier for bad-ass giant robots.
Toughness: You probably want Hardy, too.
Example:
Basic Jaeger (60
point Heavy Hitter)
Armor (x 10, Heavy
Armor +4, Partial Protection -1) = 13 points
Attack, Melee (x 5,
Heavy Weapon +1, Stackable +2) = 13 points
Construct = 8
points
Growth (+16, Long
Stride +2, Monster -2) = 16 points
Super Attribute (Strength + 2 steps, Vigor +3 steps) = 10
points
Attributes:
Agility d6, Smarts d6, Spirit d6, Strength d12+16, Vigor d10.
Skills: Fighting
d12, Notice d10.
Charisma: -1 Pace:
24 Parry:
8 Toughness:
33 (23)
Hindrances:
Gimmick (Two Characters)
Edges:
Improvisational Fighter
Special Abilities
Attack, Melee:
d12 + 5d6 + 16
(Of course, Jaegers have two pilots, so you can always
combine the second pilot’s power points to add a chain sword, atomic punch, etc…)
By the way, there's also a kaiju detailed in the SWSPC2. You could probably use these guidelines to make one of those, too.
Exactly what I was trying to do with just the handbook! I think I need a copy of the Super Powers Companion.....
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