Miscellania 10/1/2012
Miscellaneous thoughts and links...
- Oops, I totally forgot there are grimoire rules in the Savage Worlds Horror Companion. I like mine better.
- I've been meaning to link to this for over a month, but I keep forgetting. Really Bad Eggs had a great observation about hit points in Dungeons & Dragons that informed some of my observations about D&D Next. I'd say that the slow pace of hit point recovery and the decision to give clerics healing magic with names like "Cure Light Wounds" also had a bad influence on the conception of hit points as physical wounds rather than an abstract reckoning of fatigue, luck, etc. In my D&D Next game, I'm going to have to try to break this mold by describing hit point loss in terms of parries, fumbles, slips, trips, grazes, near-misses, and the like. I should put together a list of stock descriptions...
- Dreams in the Lich House has been laying out ideas for a Japanese-style setting with Arthurian themes. I've been avidly following because a similar premise occurred to me once. I was going to write a young adult novel about a pseudo-Japan where the Mongol invasion was successful (like the Anglo-Saxons in Britain) and the Japanese people rallied around a young woman claiming to be the lost imperial princess -- only (since I'm an American and I don't believe in divine right) she was actually just a smart, resourceful peasant. Plus there would be kaiju.
- Welcome to the blogosphere, Sean Patrick Fannon! There can never be too many Seans writing about Savage Worlds. (Sorry I haven't downloaded the Shaintar playtest; you know my feelings about Edge bloat.)
- The Savage Mojo website is back! Ooh, pretty...
- I use music when role-playing. Like anyone with a lick of sense, I use film soundtracks and orchestral pieces. I recently discovered the works of Joaquin Rodrigo, so now I finally have the perfect soundtrack for a Zorro game (all the available Zorro soundtracks stink).
That Joaquin Rodrigo piece is beautiful! Good call!
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