Reach House Rule for Savage Worlds and D&DNext

I don't use miniatures anymore because I feel like they slow down the game, but I'd like to be fair to those smart enough to carry a pike to a swordfight. How about this?

*In Savage Worlds, weapons with reach effectively grant the Quick Edge to their wielder (re-draw any action cards of 5 or less). I hate Edge bloat, but I really think Savage Worlds could use more equipment bonuses.

*In D&D Next, using a reach weapon grants advantage on initiative rolls. (This might actually be in the badly-organized rules, for all I know.)

Nice and simple, right?


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