Reach House Rule for Savage Worlds and D&DNext
I don't use miniatures anymore because I feel like they slow down the game, but I'd like to be fair to those smart enough to carry a pike to a swordfight. How about this?
*In Savage Worlds, weapons with reach effectively grant the Quick Edge to their wielder (re-draw any action cards of 5 or less). I hate Edge bloat, but I really think Savage Worlds could use more equipment bonuses.
*In D&D Next, using a reach weapon grants advantage on initiative rolls. (This might actually be in the badly-organized rules, for all I know.)
Nice and simple, right?
*In Savage Worlds, weapons with reach effectively grant the Quick Edge to their wielder (re-draw any action cards of 5 or less). I hate Edge bloat, but I really think Savage Worlds could use more equipment bonuses.
*In D&D Next, using a reach weapon grants advantage on initiative rolls. (This might actually be in the badly-organized rules, for all I know.)
Nice and simple, right?
Comments
Post a Comment