tag:blogger.com,1999:blog-5629259376300364506.post5226014482448843857..comments2024-03-29T02:14:14.006-05:00Comments on Wine and Savages: The King is Dead: Trials and PunishmentsSean Tait Bircherhttp://www.blogger.com/profile/14439758029465341353noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5629259376300364506.post-31570703393634793892014-06-06T07:32:34.633-05:002014-06-06T07:32:34.633-05:00I think I'll break it up into three columns: P...I think I'll break it up into three columns: Punishment Name; Description, and Game Effects. With exsanguination, for example, it is important to point out that characters are left to die -- drained to the very edge of fatal blood loss and then left to Sathaniel's mercy (or a doctor's skill) as to whether they live or die -- not killed outright. At the same time, I agree that mixing flavor text and game mechanics feels kind of "off."Sean Tait Bircherhttps://www.blogger.com/profile/14439758029465341353noreply@blogger.comtag:blogger.com,1999:blog-5629259376300364506.post-77782496163817321122014-05-29T15:06:38.591-05:002014-05-29T15:06:38.591-05:00Player's Guide. That's all general world i...Player's Guide. That's all general world info. I don't see why it needs to be kept secret. A GM's job is much easier without having to explain things "your character already knows".<br /><br />Also, under Exsanguination, I'm not sure why you would say 'Incapacitated' rather than simply dead. There doesn't seem to be a need to interject game terminology in this passage. If you have setting rules for what happens to a human being fed on by a vampire (including how they might break free), that should probably be saved for the GM section.<br /><br />Good stuff you've written above.Anonymousnoreply@blogger.com