tag:blogger.com,1999:blog-5629259376300364506.post1648965065629989986..comments2024-03-28T05:47:41.970-05:00Comments on Wine and Savages: Reflections on the Changeling 20th Anniversary KickstarterSean Tait Bircherhttp://www.blogger.com/profile/14439758029465341353noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5629259376300364506.post-33997020646557926422015-12-12T14:08:27.778-06:002015-12-12T14:08:27.778-06:00I'll preface this with saying I'm not supe...I'll preface this with saying I'm not super familiar with Changeling: TD, and have only played "The Lost" update from New World of Darkness.<br />But...<br />You might want to take a look at Pathfinder's Golarion setting for a bit of inspiration. Specifically, their Gnomes. They have a similar underlying concept though is different in subtle ways. Especially in the tone and presentation.<br /><br />In summary: The gnomes of Golarion are exiled fey trying to live in the mortal world. As such they have a biological need for novelty, and if they can't get enough they slowly age and die. Instead of treating this as 'the banality of the world slowly stealing their whimsy' it is instead used to explain why gnomes actively avoid letting their lives become banal. How they are constantly slipping the new, interesting, and strange into their everyday lives. Admittedly no gnome can keep it up forever, but the setting largely puts a more positive spin on gnomes choosing to balance their need for novelty and the desire to settle down and raise a family as they grow older. Might help provide a different viewpoint to help you overcome some of the problematic elements in C:TD. Hope this helps, sorry for rambling!Dashttps://www.blogger.com/profile/04885927647850003563noreply@blogger.com